Re: tilepath and clamping... again
Posted: Sat Nov 03, 2018 1:27 pm
Ok, I'm gonna get back to this cause I'm not sure if that is true.Dade wrote: Sat Nov 03, 2018 1:23 pmAs far as I can tell, it was only related to the "too small" clamping value, if you increase the value TILEPATH and PATH produce the same image.lacilaci wrote: Sat Nov 03, 2018 6:30 am Ok, but there is an issue when you look at the monkey in testscene or, screenshots in the original post right? Tilepath in beta1 does sample some high power samples and gives way stronger lighting than normal path. This results in fireflies in some cases.