Re: LuxCoreRender v2.1beta1 released
Posted: Wed Oct 31, 2018 8:56 am
Grazie! Thank you!
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It is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threadslacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)

Usually, I disable CPU for openCL. Because you asked for, I joined in and performed these short tests with LuxCoreRender v2.1 beta1.lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
The LuxCore API does not allow this as far as I know.FarbigeWelt wrote: Sat Nov 03, 2018 3:45 pm and denoising cannot be cancelled after running for a few seconds (Esc).
I have fixed this bug.Dade wrote: Wed Oct 31, 2018 9:00 amIt is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threadslacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)![]()
Thanks, seems to be working fine now.B.Y.O.B. wrote: Mon Nov 05, 2018 2:56 pmI have fixed this bug.Dade wrote: Wed Oct 31, 2018 9:00 amIt is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threadslacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)![]()
How to update ?Thanks, seems to be working fine now.