Re: animation settings
Posted: Wed Jun 04, 2025 1:21 pm
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path.pathdepth.total = "256"
path.pathdepth.diffuse = "16"
path.pathdepth.glossy = "256"
path.pathdepth.specular = "256"
film.noiseestimation.warmup = "8"
film.noiseestimation.step = "32"
sampler.sobol.adaptive.strength = "0.95"
sampler.sobol.bucketsize = "1"
sampler.sobol.tilesize = "16"
sampler.sobol.supersampling = "1"
sampler.sobol.overlapping = "32"
renderengine.type = "BIDIRCPU"
sampler.type = "METROPOLIS"
film.filter.type = "NONE"
film.filter.width = "1.5"
lightstrategy.type = "POWER"
filesaver.format = "TXT"
path.clamping.variance.maxvalue = "25"
scene.epsilon.min = "0.00001"
scene.epsilon.max = "0.1"
path.albedospecular.type = "REFLECT_TRANSMIT"
path.albedospecular.glossinessthreshold = "0.05"
lightstrategy.entry.radius = "0"
lightstrategy.entry.normalangle = "10"
lightstrategy.entry.maxpasses = "1024"
lightstrategy.entry.convergencethreshold = "0.01"
lightstrategy.entry.warmupsamples = "12"
lightstrategy.entry.volumes.enable = "0"
lightstrategy.lightthreshold = "0.01"
lightstrategy.targetcachehitratio = "0.995"
lightstrategy.maxdepth = "4"
lightstrategy.maxsamplescount = "10000000"
lightstrategy.persistent.file = ""
path.photongi.photon.maxcount = "80000000"
path.photongi.photon.maxdepth = "64"
path.photongi.glossinessusagethreshold = "0.049"
path.photongi.indirect.enabled = "0"
path.photongi.indirect.maxsize = "0.15"
path.photongi.indirect.haltthreshold = "0.02"
path.photongi.indirect.lookup.radius = "0"
path.photongi.indirect.lookup.normalangle = "10"
path.photongi.indirect.usagethresholdscale = "1"
path.photongi.caustic.enabled = "1"
path.photongi.caustic.maxsize = "5000000"
path.photongi.caustic.lookup.radius = "0.005"
path.photongi.caustic.lookup.normalangle = "10"
path.photongi.caustic.updatespp = "0"
path.photongi.caustic.updatespp.radiusreduction = "0.96"
path.photongi.caustic.updatespp.minradius = "0.005"
path.photongi.persistent.file = "/mnt/z/MATADOR/AnimOutput/FA_1098_01_80958.fxs/anim_1829/photongi.pgi"
path.hybridbackforward.enable = "1"
path.hybridbackforward.partition = "0"
path.hybridbackforward.glossinessthreshold = "0.1"
filesaver.renderengine.type = "PATHCPU"
renderengine.seed = 1
film.width = 640
film.height = 360
batch.halttime = 60000
batch.haltspp = 4
film.imagepipelines.0.0.type = "NOP"
film.imagepipelines.0.1.type = "INTEL_OIDN"
film.imagepipelines.0.1.prefilter.enable = "1"
film.imagepipelines.0.2.type = "TONEMAP_LUXLINEAR"
film.imagepipelines.0.2.sensitivity = "100"
film.imagepipelines.0.2.exposure = 0.8
film.imagepipelines.0.2.fstop = 4
film.outputs.0.type = "RGB_IMAGEPIPELINE"
film.outputs.0.filename = "/home/node/matadorNode/tmp/0/out.png"
film.outputs.0.index = 0
film.outputs.1.type = "ALBEDO"
film.outputs.1.filename = "/home/node/matadorNode/tmp/0/out_albedo.exr"
film.outputs.2.type = "AVG_SHADING_NORMAL"
film.outputs.2.filename = "/home/node/matadorNode/tmp/0/out_avgShadingNormal.exr"
scene.file = "scene.scn"
You should open an issue on GitHub about this bug.
No. This behavior is quite old. I guess it never got fixed. If one rendered a messed up frame there was a good chance the second time the same frame rendered okay.
Some older report here.FarbigeWelt wrote: Thu Jun 05, 2025 7:46 pm No. This behavior is quite old. I guess it never got fixed.