Re: Glass Rendering-Compasrison
Posted: Wed Jan 17, 2018 4:10 pm
Pure speedApplied the same solution to the architectural glass.


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Pure speedApplied the same solution to the architectural glass.
I should have fixed the problem with many lights too:Dade wrote: Wed Jan 17, 2018 11:03 am But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
Impressive improvement indeed, can't wait to test the new alpha