Page 2 of 3
Re: Light intensity
Posted: Tue Jan 16, 2018 11:48 am
by B.Y.O.B.
Your imagemap has the normalmap option that I just recently implemented.
Have you maybe updated BlendLuxCore without updating the LuxCore binaries?
Re: Light intensity
Posted: Tue Jan 16, 2018 10:35 pm
by Luximage
Dade here is the test scene:
B.Y.O.B. i downloaded from github the BlendLuxCore master zip file it was about 9mb and i replaced the files in BlendLuxCore addon, maybe i didn't update the binaries. How can i do it?
Re: Light intensity
Posted: Tue Jan 16, 2018 11:05 pm
by B.Y.O.B.
You need to compile LuxCore.
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here:
http://wiki.luxcorerender.org/BlendLuxCore_Installation
Re: Light intensity
Posted: Wed Jan 17, 2018 9:33 am
by Luximage
Ok B.Y.O.B. i 'll revert back to the original version, thank you.
Re: Light intensity
Posted: Wed Jan 17, 2018 9:58 pm
by Luximage
As far as i can understand from this link
https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
Re: Light intensity
Posted: Wed Jan 17, 2018 10:08 pm
by B.Y.O.B.
Luximage wrote: Wed Jan 17, 2018 9:58 pm
As far as i can understand from this link
https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
Yes. That's why I said that all border pixels have to have the color that you want to be extended.
Re: Light intensity
Posted: Wed Jan 17, 2018 10:24 pm
by Luximage
Yes. That's why I said that all border pixels have to have the color that you want to be extended.
It doesn't matter what color i want because the texture is being repeated.
Re: Light intensity
Posted: Wed Jan 17, 2018 10:56 pm
by B.Y.O.B.
I hope this image illustrates my idea.
Re: Light intensity
Posted: Thu Jan 18, 2018 9:54 am
by Luximage
B.Y.O.B. i think i understand what you are saying but if instead of a color i have a texture it's more difficult to do and not so practical.
Re: Light intensity
Posted: Thu Jan 18, 2018 12:32 pm
by B.Y.O.B.
You can set the border pixels to alpha=0 and use this node setup: