Page 2 of 2

Re: Add shader

Posted: Tue May 08, 2018 1:35 pm
by Rob van Berkel
Dade wrote: Tue May 08, 2018 9:36 am
You could try to place a glass box (with dispersion enabled) between the picture and the camera. The box should have an inner homogenous volume with scattering enabled.

By playing with volume scattering factor, absorption and glass dispersion, you may able to achieve the result you are looking for. However, it hard to tell, you are going to need a LOT of tests.
Thx for your replies!
You mention volume scattering factor - one I must have overlooked until now. Where can I find this?

Re: Add shader

Posted: Tue May 08, 2018 1:51 pm
by Dade
Rob van Berkel wrote: Tue May 08, 2018 1:35 pm You mention volume scattering factor - one I must have overlooked until now. Where can I find this?
You can attach a volume definition to a material (https://wiki.luxcorerender.org/BlendLuxCore_Node_Editor): for homogeneous volumes there is a scattering coefficient.