I compared images at equal render time, while you compared them at equal samples per pixel count.
Just a comment, I don't intend to sidetrack this into a testing thread

Hmm, I don't remember times, but I'll do more tests later and check this.B.Y.O.B. wrote: Wed May 09, 2018 5:39 pm zezic, did you note down the times in your material brightness test?
Yes, and image map brightness decreased. Is Bump node necessary?Racleborg wrote: Sat May 12, 2018 10:22 am I've just noticed that there is no BUMP node being used on the floor. The Image map is being connected directly into the the Glossy material BUMP socket?
No. If you look at the code, it is just a scale texture (aka multiply): https://github.com/LuxCoreRender/BlendL ... ump.py#L15