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Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 10:24 am
by Dade
I may have found a fix for the Optix crash related to this problem.

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 10:30 am
by Sharlybg
Dade wrote: Thu Nov 05, 2020 10:24 am I may have found a fix for the Optix crash related to this problem.
Wow news of the day :D

Is lastest build have the fix for testing i mean ?

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 10:56 am
by B.Y.O.B.
Sharlybg wrote: Thu Nov 05, 2020 10:30 am Is lastest build have the fix for testing i mean ?
It will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19
Capture.PNG

Note that the problem on the Blender addon side (session not being deleted when renderconfig is changed, leading to increasing RAM usage) is not affected by this change and still needs to be fixed. I'm currently looking into it.

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 11:05 am
by Sharlybg
Thanks Simon that will be awesome. ;)

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 11:30 am
by Sharlybg
It will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19
It is green Now :D

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 2:31 pm
by Sharlybg
Sharlybg wrote: Thu Nov 05, 2020 11:30 am
It will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19
It is green Now :D
OK I can confirm that It is working on all scene on My i7 / 1080Ti setup. Will also try with the home Computer but sure it will work seeing how robust it is now. I've tried every crazy scene i have and it work. Congrats Dade :geek:

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 4:28 pm
by DionXein
Seems all works fine. Btw what is this new info means in light tracing? Separate samples for LT?

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 6:29 pm
by Dade
DionXein wrote: Thu Nov 05, 2020 4:28 pm Seems all works fine. Btw what is this new info means in light tracing? Separate samples for LT?
It usually means the samples computed by the CPU (light tracing) Vs the samples done by the GPU (eye tracing). It can be useful specify an halt condition (i.e. now you can also have halt conditions for eye and/or light tracing).

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 6:43 pm
by B.Y.O.B.
DionXein wrote: Thu Nov 05, 2020 4:28 pm Btw what is this new info means in light tracing? Separate samples for LT?
Samples for eye and light are now shown separately. Only eye samples are used for halt conditions, so it was confusing to see "600/500 Samples" before and wondering why it doesn't stop, while now it shows as "Samples 450/500 (+ 150 Light Tracing)" and it is more clear why the rendering is still going.

Re: Luxcore Optix crash investigation

Posted: Thu Nov 05, 2020 7:30 pm
by DionXein
B.Y.O.B. wrote: Thu Nov 05, 2020 6:43 pm Samples for eye and light are now shown separately. Only eye samples are used for halt conditions, so it was confusing to see "600/500 Samples" before and wondering why it doesn't stop, while now it shows as "Samples 450/500 (+ 150 Light Tracing)" and it is more clear why the rendering is still going.
Dade wrote: Thu Nov 05, 2020 6:29 pm It usually means the samples computed by the CPU (light tracing) Vs the samples done by the GPU (eye tracing). It can be useful specify an halt condition (i.e. now you can also have halt conditions for eye and/or light tracing).

Comprehensive answer. Didn't know about separated sampling