Re: Luxcore Optix crash investigation
Posted: Thu Nov 05, 2020 10:24 am
I may have found a fix for the Optix crash related to this problem.
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Wow news of the dayDade wrote: Thu Nov 05, 2020 10:24 am I may have found a fix for the Optix crash related to this problem.
It will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19
It is green NowIt will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19
OK I can confirm that It is working on all scene on My i7 / 1080Ti setup. Will also try with the home Computer but sure it will work seeing how robust it is now. I've tried every crazy scene i have and it work. Congrats DadeSharlybg wrote: Thu Nov 05, 2020 11:30 amIt is green NowIt will be available once the orange circle here turns into a green checkmark: https://github.com/LuxCoreRender/LuxCor ... 0ba6febf19![]()
It usually means the samples computed by the CPU (light tracing) Vs the samples done by the GPU (eye tracing). It can be useful specify an halt condition (i.e. now you can also have halt conditions for eye and/or light tracing).DionXein wrote: Thu Nov 05, 2020 4:28 pm Seems all works fine. Btw what is this new info means in light tracing? Separate samples for LT?
Samples for eye and light are now shown separately. Only eye samples are used for halt conditions, so it was confusing to see "600/500 Samples" before and wondering why it doesn't stop, while now it shows as "Samples 450/500 (+ 150 Light Tracing)" and it is more clear why the rendering is still going.DionXein wrote: Thu Nov 05, 2020 4:28 pm Btw what is this new info means in light tracing? Separate samples for LT?
B.Y.O.B. wrote: Thu Nov 05, 2020 6:43 pm Samples for eye and light are now shown separately. Only eye samples are used for halt conditions, so it was confusing to see "600/500 Samples" before and wondering why it doesn't stop, while now it shows as "Samples 450/500 (+ 150 Light Tracing)" and it is more clear why the rendering is still going.
Dade wrote: Thu Nov 05, 2020 6:29 pm It usually means the samples computed by the CPU (light tracing) Vs the samples done by the GPU (eye tracing). It can be useful specify an halt condition (i.e. now you can also have halt conditions for eye and/or light tracing).