LuxCoreRender v2.2 released
Re: LuxCoreRender v2.2 released
I don’t know what it depends on.
From Blender 2.8, 2.81 or from the render engine Cycles or LuxCoreBlender
Here I already asked about this bug
In blender 2.81, this bug was fixed. But when I switch to LuxCore v2.2, again only one processor out of two works.
From Blender 2.8, 2.81 or from the render engine Cycles or LuxCoreBlender
Here I already asked about this bug
In blender 2.81, this bug was fixed. But when I switch to LuxCore v2.2, again only one processor out of two works.
Re: LuxCoreRender v2.2 released
It may a bug in a library (https://www.boost.org) we use to detect the number hardware threads available (i.e. cores + hyper threading) however you should be able to set the number by hand as I suggested in my previous post: LuxCore has no limit in the number of rendering threads you can use.
Re: LuxCoreRender v2.2 released
In BlendLuxCore I always specify "native.threads.count", with the number threads detected by Blender (or set by the user):Dade wrote: ↑Thu Oct 03, 2019 1:01 pm It may a bug in a library (https://www.boost.org) we use to detect the number hardware threads available
https://github.com/LuxCoreRender/BlendL ... fig.py#L98
So when rendering through the addon, boost's auto-detection is never used.
Re: LuxCoreRender v2.2 released
Ok, so this is the bug BidGoga was already experiencing with Cycles (and should have been fixed in Blender v2.81 and/or can be worked around by setting the number of threads by hand).B.Y.O.B. wrote: ↑Thu Oct 03, 2019 1:23 pmIn BlendLuxCore I always specify "native.threads.count", with the number threads detected by Blender (or set by the user):Dade wrote: ↑Thu Oct 03, 2019 1:01 pm It may a bug in a library (https://www.boost.org) we use to detect the number hardware threads available
https://github.com/LuxCoreRender/BlendL ... fig.py#L98
So when rendering through the addon, boost's auto-detection is never used.
Re: LuxCoreRender v2.2 released
Are you sure your second CPU is correctly recognized and used by Windows ? I mean, do you have any application where you see full load on both CPUs ?
I can not sincerely think a reason related to LuxCore why your second CPU doesn't work. Can you check the console log output ? You should have something like:
Code: Select all
[LuxRays][1.162] Creating 72 intersection device(s)
[LuxRays][1.162] Allocating intersection device 0: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 9: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 10: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 11: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 12: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 13: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 14: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 15: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 16: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 17: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 18: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 19: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 20: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 21: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 22: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 23: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 24: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 25: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 26: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 27: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 28: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 29: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 30: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 31: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 32: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 33: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 34: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 35: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 36: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 37: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 38: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 39: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 40: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 41: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 42: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 43: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 44: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 45: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 46: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 47: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 48: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 49: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 50: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 51: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 52: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 53: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 54: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 55: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 56: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 57: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 58: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 59: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 60: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 61: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 62: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 63: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 64: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 65: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 66: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 67: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 68: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 69: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 70: NativeThread (Type = NATIVE_THREAD)
[LuxRays][1.162] Allocating intersection device 71: NativeThread (Type = NATIVE_THREAD)
[LuxCore][1.162] Configuring 72 CPU render threads
Re: LuxCoreRender v2.2 released
Yes, I sure.
For example 3Dmax CPU tread -> auto detect
Code: Select all
[Engine/Final] Rendering layer "RenderLayer"
[Exporter] Creating session
[SDL][57.266] Camera type: perspective
[SDL][57.266] Camera position: Point[0.117648, -0.341081, 0.27677]
[SDL][57.282] Camera target: Point[0.114897, -0.333106, 0.271402]
[SDL][57.282] Camera clipping plane disabled
WARNING: Material "floor": Missing node tree
Objects in cache: 11
Meshes in cache: 10
[SDL][57.329] Texture definition: 2285964932664Color
[SDL][57.329] Reading texture map: R:\LuxRender\..\3D.Texture\LuxRender\grid.png
[SDL][57.375] Material definition: __CLAY__
[SDL][57.375] Material definition: 2285966596904_AREA_LIGHT_MAT
[SDL][57.391] Material definition: 2285966602856_AREA_LIGHT_MAT
[SDL][57.391] Material definition: 2285966599880_AREA_LIGHT_MAT
[SDL][57.391] Material definition: floor2285757958088
[SDL][57.391] Material definition: Material2285757960104
[SDL][57.391] Material definition: luxball2285757958424
[SDL][57.391] Material definition: luxball__stand2285757958760
[SDL][57.391] Material definition: stand__text2285757947672
[SDL][57.391] The 22859665969040 object is a light sources with 2 triangles
[SDL][57.391] The 22859666028560 object is a light sources with 2 triangles
[SDL][57.391] The 22859665998800 object is a light sources with 2 triangles
[SDL][57.391] Scene objects count: 11
[LuxCore][57.391] Configuration:
[LuxCore][57.391] path.pathdepth.total = 7
[LuxCore][57.391] path.pathdepth.diffuse = 5
[LuxCore][57.391] path.pathdepth.glossy = 5
[LuxCore][57.391] path.pathdepth.specular = 6
[LuxCore][57.391] path.hybridbackforward.enable = 0
[LuxCore][57.391] path.hybridbackforward.partition = 0.80000000000000004
[LuxCore][57.391] path.hybridbackforward.glossinessthreshold = 0.048999998718500137
[LuxCore][57.391] film.noiseestimation.warmup = 8
[LuxCore][57.391] film.noiseestimation.step = 32
[LuxCore][57.391] sampler.sobol.adaptive.strength = 0.5
[LuxCore][57.391] sampler.random.adaptive.strength = 0.5
[LuxCore][57.391] sampler.metropolis.largesteprate = 0.40000000000000002
[LuxCore][57.407] sampler.metropolis.maxconsecutivereject = 512
[LuxCore][57.407] sampler.metropolis.imagemutationrate = 0.10000000000000001
[LuxCore][57.407] renderengine.type = "PATHCPU"
[LuxCore][57.407] sampler.type = "SOBOL"
[LuxCore][57.407] film.width = 1000
[LuxCore][57.407] film.height = 1000
[LuxCore][57.407] film.filter.type = "BLACKMANHARRIS"
[LuxCore][57.407] film.filter.width = 1.5
[LuxCore][57.407] lightstrategy.type = "LOG_POWER"
[LuxCore][57.407] scene.epsilon.min = 9.9999997473787516e-06
[LuxCore][57.407] scene.epsilon.max = 0.10000000149011612
[LuxCore][57.407] film.opencl.enable = 0
[LuxCore][57.407] path.forceblackbackground.enable = 0
[LuxCore][57.407] renderengine.seed = 1
[LuxCore][57.407] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][57.407] film.outputs.0.index = 0
[LuxCore][57.407] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
[LuxCore][57.407] film.imagepipelines.0.0.type = "NOP"
[LuxCore][57.407] film.imagepipelines.0.1.type = "TONEMAP_LUXLINEAR"
[LuxCore][57.407] film.imagepipelines.0.1.fstop = 4.5
[LuxCore][57.407] film.imagepipelines.0.1.exposure = 0.004999999888241291
[LuxCore][57.407] film.imagepipelines.0.1.sensitivity = 100
[LuxCore][57.407] film.imagepipelines.0.radiancescales.0.enabled = 1
[LuxCore][57.407] film.imagepipelines.0.radiancescales.0.globalscale = 1
[LuxCore][57.407] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
[LuxCore][57.407] batch.haltspp = 1000
[LuxCore][57.422] batch.halttime = 0
[LuxCore][57.422] File Name Resolver Configuration:
Export took 0.1 s
[LuxCore][57.422] Film resolution: 1000x1000
[SDL][57.422] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][57.422] Image pipeline: film.imagepipelines.0
[SDL][57.422] Image pipeline step 0: NOP
[SDL][57.422] Image pipeline step 1: TONEMAP_LUXLINEAR
[SDL][57.422] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[LuxRays][57.422] Device 0 name: NativeThread
[LuxRays][57.422] Device 0 type: NATIVE_THREAD
[LuxRays][57.422] Device 0 compute units: 1
[LuxRays][57.422] Device 0 preferred float vector width: 4
[LuxRays][57.422] Device 0 max allocable memory: 0MBytes
[LuxRays][57.422] Device 0 max allocable memory block size: 0MBytes
[LuxRays][57.422] Creating 36 intersection device(s)
[LuxRays][57.422] Allocating intersection device 0: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.422] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 9: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 10: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 11: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 12: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 13: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 14: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 15: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 16: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 17: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 18: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 19: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 20: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 21: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 22: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 23: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 24: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 25: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 26: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 27: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 28: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 29: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.438] Allocating intersection device 30: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.454] Allocating intersection device 31: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.454] Allocating intersection device 32: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.454] Allocating intersection device 33: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.454] Allocating intersection device 34: NativeThread (Type = NATIVE_THREAD)
[LuxRays][57.454] Allocating intersection device 35: NativeThread (Type = NATIVE_THREAD)
[LuxCore][57.454] Configuring 36 CPU render threads
[LuxRays][57.454] Preprocessing DataSet
[LuxRays][57.454] Total vertex count: 69630
[LuxRays][57.454] Total triangle count: 116976
[LuxRays][57.454] Preprocessing DataSet done
[LuxRays][57.454] Adding DataSet accelerator: EMBREE
[LuxRays][57.454] Total vertex count: 69630
[LuxRays][57.454] Total triangle count: 116976
[LuxRays][57.500] EmbreeAccel build time: 46ms
Session started in 0.1 s
Recommended clamp value: 13519023.76831919
[LuxCore][73.344] Noise estimation: first pass
[LuxCore][89.219] Noise estimation: Error mean = 0.111105
[LuxCore][104.266] Noise estimation: Error mean = 0.0688559
[LuxCore][120.360] Noise estimation: Error mean = 0.0537058
[LuxCore][137.235] Noise estimation: Error mean = 0.0437956
[LuxCore][154.922] Noise estimation: Error mean = 0.0376164
[LuxCore][172.782] Noise estimation: Error mean = 0.0321242
[LuxCore][190.063] Noise estimation: Error mean = 0.0273653
[LuxCore][205.922] Noise estimation: Error mean = 0.022956
[LuxCore][225.391] Noise estimation: Error mean = 0.0238963
[LuxCore][241.438] Noise estimation: Error mean = 0.0189938
[LuxCore][261.516] Noise estimation: Error mean = 0.020184
[LuxCore][288.047] Noise estimation: Error mean = 0.0220191
[LuxCore][304.094] Noise estimation: Error mean = 0.0141519
[LuxCore][320.141] Noise estimation: Error mean = 0.0133917
[LuxCore][336.188] Noise estimation: Error mean = 0.0124956
[LuxCore][352.219] Noise estimation: Error mean = 0.0118825
[LuxCore][368.266] Noise estimation: Error mean = 0.0112787
[LuxCore][384.313] Noise estimation: Error mean = 0.0107399
[LuxCore][400.360] Noise estimation: Error mean = 0.0102593
[LuxCore][416.407] Noise estimation: Error mean = 0.00984026
[LuxCore][432.454] Noise estimation: Error mean = 0.00935129
[LuxCore][448.500] Noise estimation: Error mean = 0.00887743
[LuxCore][464.547] Noise estimation: Error mean = 0.00871637
[LuxCore][480.594] Noise estimation: Error mean = 0.00835014
[LuxCore][496.625] Noise estimation: Error mean = 0.00799215
[LuxCore][512.672] Noise estimation: Error mean = 0.00756642
[LuxCore][528.610] Samples per pixel 100%, rendering done.
[Engine/Final] Finished rendering layer "RenderLayer"
Code: Select all
[Engine/Final] Rendering layer "RenderLayer"
[Exporter] Creating session
[SDL][658.110] Camera type: perspective
[SDL][658.110] Camera position: Point[0.117648, -0.341081, 0.27677]
[SDL][658.110] Camera target: Point[0.114897, -0.333106, 0.271402]
[SDL][658.110] Camera clipping plane disabled
WARNING: Material "floor": Missing node tree
Objects in cache: 11
Meshes in cache: 10
[SDL][658.172] Texture definition: 2285964932664Color
[SDL][658.172] Reading texture map: R:\LuxRender\..\3D.Texture\LuxRender\grid.png
[SDL][658.219] Material definition: __CLAY__
[SDL][658.219] Material definition: 2285966596904_AREA_LIGHT_MAT
[SDL][658.219] Material definition: 2285966602856_AREA_LIGHT_MAT
[SDL][658.219] Material definition: 2285966599880_AREA_LIGHT_MAT
[SDL][658.219] Material definition: floor2285757958088
[SDL][658.219] Material definition: Material2285757960104
[SDL][658.219] Material definition: luxball2285757958424
[SDL][658.219] Material definition: luxball__stand2285757958760
[SDL][658.219] Material definition: stand__text2285757947672
[SDL][658.219] The 22859665969040 object is a light sources with 2 triangles
[SDL][658.219] The 22859666028560 object is a light sources with 2 triangles
[SDL][658.219] The 22859665998800 object is a light sources with 2 triangles
[SDL][658.219] Scene objects count: 11
[LuxCore][658.219] Configuration:
[LuxCore][658.219] path.pathdepth.total = 7
[LuxCore][658.235] path.pathdepth.diffuse = 5
[LuxCore][658.235] path.pathdepth.glossy = 5
[LuxCore][658.235] path.pathdepth.specular = 6
[LuxCore][658.235] path.hybridbackforward.enable = 0
[LuxCore][658.235] path.hybridbackforward.partition = 0.80000000000000004
[LuxCore][658.235] path.hybridbackforward.glossinessthreshold = 0.048999998718500137
[LuxCore][658.235] film.noiseestimation.warmup = 8
[LuxCore][658.235] film.noiseestimation.step = 32
[LuxCore][658.235] sampler.sobol.adaptive.strength = 0.5
[LuxCore][658.235] sampler.random.adaptive.strength = 0.5
[LuxCore][658.235] sampler.metropolis.largesteprate = 0.40000000000000002
[LuxCore][658.235] sampler.metropolis.maxconsecutivereject = 512
[LuxCore][658.235] sampler.metropolis.imagemutationrate = 0.10000000000000001
[LuxCore][658.235] renderengine.type = "PATHCPU"
[LuxCore][658.235] sampler.type = "SOBOL"
[LuxCore][658.235] film.width = 1000
[LuxCore][658.235] film.height = 1000
[LuxCore][658.235] film.filter.type = "BLACKMANHARRIS"
[LuxCore][658.235] film.filter.width = 1.5
[LuxCore][658.235] lightstrategy.type = "LOG_POWER"
[LuxCore][658.235] scene.epsilon.min = 9.9999997473787516e-06
[LuxCore][658.250] scene.epsilon.max = 0.10000000149011612
[LuxCore][658.250] film.opencl.enable = 0
[LuxCore][658.250] path.forceblackbackground.enable = 0
[LuxCore][658.250] native.threads.count = 72
[LuxCore][658.250] renderengine.seed = 1
[LuxCore][658.250] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][658.250] film.outputs.0.index = 0
[LuxCore][658.250] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
[LuxCore][658.250] film.imagepipelines.0.0.type = "NOP"
[LuxCore][658.250] film.imagepipelines.0.1.type = "TONEMAP_LUXLINEAR"
[LuxCore][658.250] film.imagepipelines.0.1.fstop = 4.5
[LuxCore][658.250] film.imagepipelines.0.1.exposure = 0.004999999888241291
[LuxCore][658.250] film.imagepipelines.0.1.sensitivity = 100
[LuxCore][658.250] film.imagepipelines.0.radiancescales.0.enabled = 1
[LuxCore][658.250] film.imagepipelines.0.radiancescales.0.globalscale = 1
[LuxCore][658.250] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
[LuxCore][658.250] batch.haltspp = 1000
[LuxCore][658.250] batch.halttime = 0
[LuxCore][658.250] File Name Resolver Configuration:
Export took 0.1 s
[LuxCore][658.266] Film resolution: 1000x1000
[SDL][658.266] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][658.266] Image pipeline: film.imagepipelines.0
[SDL][658.266] Image pipeline step 0: NOP
[SDL][658.266] Image pipeline step 1: TONEMAP_LUXLINEAR
[SDL][658.266] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[LuxRays][658.266] Device 0 name: NativeThread
[LuxRays][658.266] Device 0 type: NATIVE_THREAD
[LuxRays][658.266] Device 0 compute units: 1
[LuxRays][658.266] Device 0 preferred float vector width: 4
[LuxRays][658.266] Device 0 max allocable memory: 0MBytes
[LuxRays][658.266] Device 0 max allocable memory block size: 0MBytes
[LuxRays][658.266] Creating 72 intersection device(s)
[LuxRays][658.266] Allocating intersection device 0: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.266] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 9: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 10: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 11: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 12: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 13: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 14: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 15: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 16: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 17: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 18: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 19: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 20: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.282] Allocating intersection device 21: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 22: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 23: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 24: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 25: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 26: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 27: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 28: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 29: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 30: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 31: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 32: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 33: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 34: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 35: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 36: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 37: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 38: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 39: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 40: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 41: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 42: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.297] Allocating intersection device 43: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 44: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 45: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 46: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 47: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 48: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 49: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 50: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 51: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 52: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 53: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 54: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 55: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 56: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 57: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 58: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 59: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 60: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 61: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 62: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.313] Allocating intersection device 63: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 64: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 65: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 66: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 67: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 68: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 69: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 70: NativeThread (Type = NATIVE_THREAD)
[LuxRays][658.329] Allocating intersection device 71: NativeThread (Type = NATIVE_THREAD)
[LuxCore][658.329] Configuring 72 CPU render threads
[LuxRays][658.329] Preprocessing DataSet
[LuxRays][658.329] Total vertex count: 69630
[LuxRays][658.329] Total triangle count: 116976
[LuxRays][658.329] Preprocessing DataSet done
[LuxRays][658.329] Adding DataSet accelerator: EMBREE
[LuxRays][658.329] Total vertex count: 69630
[LuxRays][658.329] Total triangle count: 116976
[LuxRays][658.391] EmbreeAccel build time: 62ms
Session started in 0.1 s
Recommended clamp value: 13525716.66479446
[LuxCore][675.469] Noise estimation: first pass
[LuxCore][693.344] Noise estimation: Error mean = 0.114136
[LuxCore][710.860] Noise estimation: Error mean = 0.0713465
[LuxCore][727.922] Noise estimation: Error mean = 0.0524415
[LuxCore][746.235] Noise estimation: Error mean = 0.043716
[LuxCore][765.516] Noise estimation: Error mean = 0.0373824
[LuxCore][785.829] Noise estimation: Error mean = 0.0331112
[LuxCore][806.532] Noise estimation: Error mean = 0.0291521
[LuxCore][826.000] Noise estimation: Error mean = 0.024613
[LuxCore][851.329] Noise estimation: Error mean = 0.0262321
[LuxCore][874.032] Noise estimation: Error mean = 0.0217205
[LuxCore][904.391] Noise estimation: Error mean = 0.0236442
[LuxCore][936.579] Noise estimation: Error mean = 0.021888
[LuxCore][968.766] Noise estimation: Error mean = 0.0195858
[LuxCore][1000.954] Noise estimation: Error mean = 0.0177275
[LuxCore][1033.141] Noise estimation: Error mean = 0.0163436
[LuxCore][1065.329] Noise estimation: Error mean = 0.0149305
[LuxCore][1097.500] Noise estimation: Error mean = 0.0139737
[LuxCore][1129.672] Noise estimation: Error mean = 0.0130032
[LuxCore][1161.860] Noise estimation: Error mean = 0.0121376
[LuxCore][1193.907] Samples per pixel 100%, rendering done.
[Engine/Final] Finished rendering layer "RenderLayer"
Re: LuxCoreRender v2.2 released
The log states the use of 72 rendering threads:BigGoga wrote: ↑Fri Oct 04, 2019 9:59 am CPU threads -> Fixed = 72
Code: Select all
[Engine/Final] Rendering layer "RenderLayer" [Exporter] Creating session [SDL][658.110] Camera type: perspective [SDL][658.110] Camera position: Point[0.117648, -0.341081, 0.27677] [SDL][658.110] Camera target: Point[0.114897, -0.333106, 0.271402] [SDL][658.110] Camera clipping plane disabled WARNING: Material "floor": Missing node tree Objects in cache: 11 Meshes in cache: 10 [SDL][658.172] Texture definition: 2285964932664Color [SDL][658.172] Reading texture map: R:\LuxRender\..\3D.Texture\LuxRender\grid.png [SDL][658.219] Material definition: __CLAY__ [SDL][658.219] Material definition: 2285966596904_AREA_LIGHT_MAT [SDL][658.219] Material definition: 2285966602856_AREA_LIGHT_MAT [SDL][658.219] Material definition: 2285966599880_AREA_LIGHT_MAT [SDL][658.219] Material definition: floor2285757958088 [SDL][658.219] Material definition: Material2285757960104 [SDL][658.219] Material definition: luxball2285757958424 [SDL][658.219] Material definition: luxball__stand2285757958760 [SDL][658.219] Material definition: stand__text2285757947672 [SDL][658.219] The 22859665969040 object is a light sources with 2 triangles [SDL][658.219] The 22859666028560 object is a light sources with 2 triangles [SDL][658.219] The 22859665998800 object is a light sources with 2 triangles [SDL][658.219] Scene objects count: 11 [LuxCore][658.219] Configuration: [LuxCore][658.219] path.pathdepth.total = 7 [LuxCore][658.235] path.pathdepth.diffuse = 5 [LuxCore][658.235] path.pathdepth.glossy = 5 [LuxCore][658.235] path.pathdepth.specular = 6 [LuxCore][658.235] path.hybridbackforward.enable = 0 [LuxCore][658.235] path.hybridbackforward.partition = 0.80000000000000004 [LuxCore][658.235] path.hybridbackforward.glossinessthreshold = 0.048999998718500137 [LuxCore][658.235] film.noiseestimation.warmup = 8 [LuxCore][658.235] film.noiseestimation.step = 32 [LuxCore][658.235] sampler.sobol.adaptive.strength = 0.5 [LuxCore][658.235] sampler.random.adaptive.strength = 0.5 [LuxCore][658.235] sampler.metropolis.largesteprate = 0.40000000000000002 [LuxCore][658.235] sampler.metropolis.maxconsecutivereject = 512 [LuxCore][658.235] sampler.metropolis.imagemutationrate = 0.10000000000000001 [LuxCore][658.235] renderengine.type = "PATHCPU" [LuxCore][658.235] sampler.type = "SOBOL" [LuxCore][658.235] film.width = 1000 [LuxCore][658.235] film.height = 1000 [LuxCore][658.235] film.filter.type = "BLACKMANHARRIS" [LuxCore][658.235] film.filter.width = 1.5 [LuxCore][658.235] lightstrategy.type = "LOG_POWER" [LuxCore][658.235] scene.epsilon.min = 9.9999997473787516e-06 [LuxCore][658.250] scene.epsilon.max = 0.10000000149011612 [LuxCore][658.250] film.opencl.enable = 0 [LuxCore][658.250] path.forceblackbackground.enable = 0 [LuxCore][658.250] native.threads.count = 72 [LuxCore][658.250] renderengine.seed = 1 [LuxCore][658.250] film.outputs.0.type = "RGB_IMAGEPIPELINE" [LuxCore][658.250] film.outputs.0.index = 0 [LuxCore][658.250] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png" [LuxCore][658.250] film.imagepipelines.0.0.type = "NOP" [LuxCore][658.250] film.imagepipelines.0.1.type = "TONEMAP_LUXLINEAR" [LuxCore][658.250] film.imagepipelines.0.1.fstop = 4.5 [LuxCore][658.250] film.imagepipelines.0.1.exposure = 0.004999999888241291 [LuxCore][658.250] film.imagepipelines.0.1.sensitivity = 100 [LuxCore][658.250] film.imagepipelines.0.radiancescales.0.enabled = 1 [LuxCore][658.250] film.imagepipelines.0.radiancescales.0.globalscale = 1 [LuxCore][658.250] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1 [LuxCore][658.250] batch.haltspp = 1000 [LuxCore][658.250] batch.halttime = 0 [LuxCore][658.250] File Name Resolver Configuration: Export took 0.1 s [LuxCore][658.266] Film resolution: 1000x1000 [SDL][658.266] Film output definition: RGB_IMAGEPIPELINE [image.png] [SDL][658.266] Image pipeline: film.imagepipelines.0 [SDL][658.266] Image pipeline step 0: NOP [SDL][658.266] Image pipeline step 1: TONEMAP_LUXLINEAR [SDL][658.266] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png] [LuxRays][658.266] Device 0 name: NativeThread [LuxRays][658.266] Device 0 type: NATIVE_THREAD [LuxRays][658.266] Device 0 compute units: 1 [LuxRays][658.266] Device 0 preferred float vector width: 4 [LuxRays][658.266] Device 0 max allocable memory: 0MBytes [LuxRays][658.266] Device 0 max allocable memory block size: 0MBytes [LuxRays][658.266] Creating 72 intersection device(s) [LuxRays][658.266] Allocating intersection device 0: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.266] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 9: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 10: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 11: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 12: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 13: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 14: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 15: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 16: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 17: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 18: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 19: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 20: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.282] Allocating intersection device 21: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 22: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 23: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 24: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 25: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 26: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 27: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 28: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 29: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 30: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 31: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 32: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 33: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 34: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 35: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 36: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 37: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 38: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 39: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 40: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 41: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 42: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.297] Allocating intersection device 43: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 44: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 45: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 46: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 47: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 48: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 49: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 50: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 51: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 52: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 53: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 54: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 55: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 56: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 57: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 58: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 59: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 60: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 61: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 62: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.313] Allocating intersection device 63: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 64: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 65: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 66: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 67: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 68: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 69: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 70: NativeThread (Type = NATIVE_THREAD) [LuxRays][658.329] Allocating intersection device 71: NativeThread (Type = NATIVE_THREAD) [LuxCore][658.329] Configuring 72 CPU render threads [LuxRays][658.329] Preprocessing DataSet [LuxRays][658.329] Total vertex count: 69630 [LuxRays][658.329] Total triangle count: 116976 [LuxRays][658.329] Preprocessing DataSet done [LuxRays][658.329] Adding DataSet accelerator: EMBREE [LuxRays][658.329] Total vertex count: 69630 [LuxRays][658.329] Total triangle count: 116976 [LuxRays][658.391] EmbreeAccel build time: 62ms Session started in 0.1 s Recommended clamp value: 13525716.66479446 [LuxCore][675.469] Noise estimation: first pass [LuxCore][693.344] Noise estimation: Error mean = 0.114136 [LuxCore][710.860] Noise estimation: Error mean = 0.0713465 [LuxCore][727.922] Noise estimation: Error mean = 0.0524415 [LuxCore][746.235] Noise estimation: Error mean = 0.043716 [LuxCore][765.516] Noise estimation: Error mean = 0.0373824 [LuxCore][785.829] Noise estimation: Error mean = 0.0331112 [LuxCore][806.532] Noise estimation: Error mean = 0.0291521 [LuxCore][826.000] Noise estimation: Error mean = 0.024613 [LuxCore][851.329] Noise estimation: Error mean = 0.0262321 [LuxCore][874.032] Noise estimation: Error mean = 0.0217205 [LuxCore][904.391] Noise estimation: Error mean = 0.0236442 [LuxCore][936.579] Noise estimation: Error mean = 0.021888 [LuxCore][968.766] Noise estimation: Error mean = 0.0195858 [LuxCore][1000.954] Noise estimation: Error mean = 0.0177275 [LuxCore][1033.141] Noise estimation: Error mean = 0.0163436 [LuxCore][1065.329] Noise estimation: Error mean = 0.0149305 [LuxCore][1097.500] Noise estimation: Error mean = 0.0139737 [LuxCore][1129.672] Noise estimation: Error mean = 0.0130032 [LuxCore][1161.860] Noise estimation: Error mean = 0.0121376 [LuxCore][1193.907] Samples per pixel 100%, rendering done. [Engine/Final] Finished rendering layer "RenderLayer"
Code: Select all
[LuxCore][658.329] Configuring 72 CPU render threads
Re: LuxCoreRender v2.2 released
I tried to expose a different number of threads.Dade wrote: ↑Fri Oct 04, 2019 10:12 am but you still get the same load of when using 36 threads ? It is so strange. Given https://blenderartists.org/t/dual-xeon- ... /1181341/3 can you try if running with 64 threads (or slightly less) works ?
By load, I see that the second processor does not connect when I use LuxCoreRender
Re: LuxCoreRender v2.2 released
It may be related to this: https://developer.blender.org/rBb62faa5
Apparently Windows requires explicit support for NUMA hardware. Unfortunately, it is a problem hard to investigate without having access to a system with this type of configuration.
Apparently Windows requires explicit support for NUMA hardware. Unfortunately, it is a problem hard to investigate without having access to a system with this type of configuration.