Re: Room
Posted: Sun Sep 22, 2019 6:34 pm
Thank you for the file which I've downloaded and tried out. The do all look very different.Here's comparison:
Path 3k samples
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Thank you for the file which I've downloaded and tried out. The do all look very different.Here's comparison:
Path 3k samples
Thank you! I didn't do the bed thoughFarbigeWelt wrote: Sun Sep 22, 2019 5:21 pmNicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.wasd wrote: Sun Sep 22, 2019 11:33 am I think this is the final version, there will be an animation.
3.jpg
That test scene has nothing to do with your room scene. For the test scene BiDir render engine or Path Tracing+Light Tracing is better because of the reflected light by the mirror. In your room scene you have a big window opening with direct light. In that scene OpenCL Path tracing could be faster.wasd wrote: Sat Sep 21, 2019 10:00 pmNope. I didn't intend to discuss this.Racleborg wrote: Sat Sep 21, 2019 8:01 pmI don't understand that eitherSobol is ugly and should never be used.
UUHHHWhat
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Could you post a side-by-side comparison - or have you just done that? They look totally different?
Thanks
Here's comparison:
Path 3k samples
Sobol: sobol_3k.png~
Metropolis: metropolis_3k.png~
Bidir+Metropolis 100 samples:bidir_100.jpg~
I'm afraid it wouldn'tepilectrolytics wrote: Sun Oct 06, 2019 6:09 pmThe outside scenery is most interesting and seeing it animated would be awesome!