Re: dark juice
Posted: Wed Aug 14, 2019 10:48 am
nothing helps... there is no way I can make scattering brighter when inside of glass..
Show your work, get help, participate in development
https://forums.luxcorerender.org/
Maybe it is an issue with Blender 2.80 addon.lacilaci wrote: Wed Aug 14, 2019 11:16 am emission doesn't do anthing...but I'm not sure I would want my juice to emit light anyway
path depth is 8 for everything and 12 total
I'm starting to think it's not doable.
I'm testing it in 2.79FarbigeWelt wrote: Wed Aug 14, 2019 11:22 amMaybe it is an issue with Blender 2.80 addon.lacilaci wrote: Wed Aug 14, 2019 11:16 am emission doesn't do anthing...but I'm not sure I would want my juice to emit light anyway
path depth is 8 for everything and 12 total
I'm starting to think it's not doable.
Have you tried CPU BiDir, it is kind of reference for volume renders.
Try also adsorption 1 m, scattering 0.1.
I see. Yes, you are right with the water. Strange that this works but scattering 100 not. Wit scattering 100 you should get a milky yellow liquid in your case. you can also try to adjust asymmetry to get forward scattering with positive values.lacilaci wrote: Wed Aug 14, 2019 11:27 am Try also adsorption 1 m, scattering 0.1.
I'm testing it in 2.79
I tried cpu+bidir and it's the same
the absorption and scattering values you're suggesting are pretty much turning it to water, which works cause almost no scattering is going on, just refraction.
Is there any example of juice or milk or something similar in glass rendered in luxcore?
FarbigeWelt wrote: Wed Aug 14, 2019 11:41 amI see. Yes, you are right with the water. Strange that this works but scattering 100 not.lacilaci wrote: Wed Aug 14, 2019 11:27 am Try also adsorption 1 m, scattering 0.1.
I'm testing it in 2.79
I tried cpu+bidir and it's the same
the absorption and scattering values you're suggesting are pretty much turning it to water, which works cause almost no scattering is going on, just refraction.
Is there any example of juice or milk or something similar in glass rendered in luxcore?
interesting, it works.. but I don't know why