Re: LuxCoreRender v2.2beta1 released
Posted: Fri May 03, 2019 2:09 pm
Thank you!provisory wrote: Thu May 02, 2019 9:40 pm leaf0006-nodes.png
And here is the Blender file: leaf0006.blend
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Thank you!provisory wrote: Thu May 02, 2019 9:40 pm leaf0006-nodes.png
And here is the Blender file: leaf0006.blend
Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is this something easily fixed or any workaround?B.Y.O.B. wrote: Thu May 02, 2019 6:29 amCredit for this goes to cruderustle and the donators who placed $30 on the bounty: https://github.com/LuxCoreRender/BlendL ... issues/234
I looked into it and it seems to be triggered by the "use_nodes" property of the material. If use_nodes is True, the OpenGL viewport seems to use a different code path to display the material than when use_nodes is False.Taka wrote: Tue May 07, 2019 5:30 pm Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is this something easily fixed or any workaround?