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Re: Sketchup2LuxCore

Posted: Thu Apr 11, 2019 7:17 pm
by nigec
A load of Skatter trees export test

Re: Sketchup2LuxCore

Posted: Fri Apr 12, 2019 10:08 am
by Sharlybg
Great stuff in such small time. you're already able to manage complexe object with the plugin.

Re: Sketchup2LuxCore

Posted: Fri Apr 12, 2019 10:42 am
by nigec
I think its helped a lot with backward compatibility for Luxcore and probably goes to show old Luxrender plugins can be modified to work.
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up

Re: Sketchup2LuxCore

Posted: Fri Apr 12, 2019 10:45 am
by B.Y.O.B.
Yes, you are probably the first to use the LXS parser seriously and report bugs in it :D

Re: Sketchup2LuxCore

Posted: Fri Apr 12, 2019 10:47 am
by nigec
Yeah, I got my pyside render view parsing lxs files this morning :D

Re: Sketchup2LuxCore

Posted: Sat Apr 13, 2019 8:51 am
by nigec
Fixed FOV, DOF and lxs support to my viewer... next its procedural textures

Re: Sketchup2LuxCore

Posted: Sat Apr 13, 2019 9:17 am
by kintuX
Wow, wow... Bravo!

Re: Sketchup2LuxCore

Posted: Tue Apr 16, 2019 6:16 am
by nigec
More work on the render view; command line options, render controls, engine choice
As you can see eye depth works :)

Re: Sketchup2LuxCore

Posted: Tue Apr 16, 2019 9:16 am
by Sharlybg
Now that you're progressing like that i want to ask ;)

That this plugin work like Blendluxcore ? can you tweak material node ?

Re: Sketchup2LuxCore

Posted: Tue Apr 16, 2019 10:03 am
by nigec
Hi Sharlybg
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer