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				Re: Sketchup2LuxCore
				Posted: Thu Apr 11, 2019 7:17 pm
				by nigec
				A load of Skatter trees export test
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Fri Apr 12, 2019 10:08 am
				by Sharlybg
				Great stuff in such small time. you're already able to manage complexe object with the plugin.
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Fri Apr 12, 2019 10:42 am
				by nigec
				I think its helped a lot with backward compatibility for Luxcore and probably goes to show old Luxrender plugins can be modified to work.
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Fri Apr 12, 2019 10:45 am
				by B.Y.O.B.
				Yes, you are probably the first to use the LXS parser seriously and report bugs in it  

 
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Fri Apr 12, 2019 10:47 am
				by nigec
				Yeah, I got my pyside render view parsing lxs files this morning  

 
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Sat Apr 13, 2019 8:51 am
				by nigec
				Fixed FOV, DOF and lxs support to my viewer... next its procedural textures
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Sat Apr 13, 2019 9:17 am
				by kintuX
				Wow, wow... Bravo!
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Tue Apr 16, 2019 6:16 am
				by nigec
				More work on the render view; command line options, render controls, engine choice
As you can see eye depth works 

 
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Tue Apr 16, 2019 9:16 am
				by Sharlybg
				Now that you're progressing like that i want to ask  
 
That this plugin work like Blendluxcore ? can you tweak material node ?
 
			 
			
					
				Re: Sketchup2LuxCore
				Posted: Tue Apr 16, 2019 10:03 am
				by nigec
				Hi Sharlybg 
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer