Re: Dirt/Fingerprints on Glass
Posted: Fri Apr 05, 2019 5:41 pm
Finger prints on glass, using roughness:
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Yes, i too found it too strong at first. But that's why "Math Divide" node is there, to lessen the effect.Taka wrote: Fri Apr 05, 2019 6:28 pm From my testing as you can see at the beginning of this post, using rough option makes the glass quite darker.
That works well! Thanksepilectrolytics wrote: Fri Apr 05, 2019 9:06 pm Why not mix glass with matte?
Also instead of a texture driving roughness directly the texture could mix clear glass with rough glass (instead of matte), minimising the darkening effect.
I should have fixed this problem: it was a bug when using glossy coating with pure specular materials (i.e. glass, mirror).B.Y.O.B. wrote: Fri Apr 05, 2019 5:15 pm On Nvidia GPU, it looks exactly like on your end (green with PathOCL, blue with RTPathOCL).
On Intel OpenCL CPU device, it's also wrong, see attached image.
Maybe a bug in LuxCore after all?
Maybe this fix is not yet in BlendLuxCore, or it's another bug, or not bug at all.Dade wrote: Wed Apr 10, 2019 10:07 amI should have fixed this problem: it was a bug when using glossy coating with pure specular materials (i.e. glass, mirror).B.Y.O.B. wrote: Fri Apr 05, 2019 5:15 pm On Nvidia GPU, it looks exactly like on your end (green with PathOCL, blue with RTPathOCL).
On Intel OpenCL CPU device, it's also wrong, see attached image.
Maybe a bug in LuxCore after all?
I did build with last commit 6e4635d,B.Y.O.B. wrote: Wed Apr 10, 2019 3:04 pm There are no changes required in the Blender addon to use this fix.
However, the latest daily build does not yet contain the fix: https://github.com/LuxCoreRender/LuxCore/commits/master