Re: UV Mapping Rotation
Posted: Wed Feb 21, 2018 3:10 pm
Yes, it works quite well. I already used this procedure in the Unreal Engine in the past.
I think I will create a convenience node that encapsulates this functionality, because the node tree gets quite large when you have to duplicate the setup for each texture type (diffuse, normal, specular, roughness etc.).
I think I will create a convenience node that encapsulates this functionality, because the node tree gets quite large when you have to duplicate the setup for each texture type (diffuse, normal, specular, roughness etc.).