An more complex scene created using FELIX + Luxcore. 8 minutes rendering.
new FELIX + luxcore tests
Re: new FELIX + luxcore tests
weldone, amazingly done.daros wrote: Thu Jul 08, 2021 11:01 pm An more complex scene created using FELIX + Luxcore. 8 minutes rendering.
View 01 3000x2400.jpg
Omid Ghotbi (TAO)
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Re: new FELIX + luxcore tests
One more 30 minutes test. It contains 28 different light types and about 400 light sources, 20M unique polygons, about 12.000 instances, 800 megapixel textures.
and here at 10 minutes rendering.
and here at 10 minutes rendering.
Re: new FELIX + luxcore tests
woooow!!daros wrote: Mon Jul 12, 2021 11:40 pm One more 30 minutes test. It contains 28 different light types and about 400 light sources, 20M unique polygons, about 12.000 instances, 800 megapixel textures.
harrods01_1.jpg
and here at 10 minutes rendering.
camera-final01 4000x2000 10 min_1.jpg
looks like an airport bakery

Great job. The glass from the is greish, needs some settings editing.
the 10 minutes rendering of course is good for preview.
Re: new FELIX + luxcore tests
It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.
X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?
Here the same sccene with some materials slightly improved.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.
X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?
Here the same sccene with some materials slightly improved.
Re: new FELIX + luxcore tests
One more test.
Materials and lighting has to be finetuned.
Materials and lighting has to be finetuned.
Re: new FELIX + luxcore tests
You moving too fast dude, nice.daros wrote: Thu Jul 15, 2021 9:00 am One more test.
Materials and lighting has to be finetuned.
View 01 4000x1332.jpg
Omid Ghotbi (TAO)
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Re: new FELIX + luxcore tests
the glass in foreground which stores the pastries slicesdaros wrote: Wed Jul 14, 2021 6:46 pm It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.
X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?
Here the same sccene with some materials slightly improved.
camera-final01 4000x2000_1.jpg

Re: new FELIX + luxcore tests
patro wrote: Thu Jul 15, 2021 3:14 pmthe glass in foreground which stores the pastries slicesdaros wrote: Wed Jul 14, 2021 6:46 pm It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.
X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?
Here the same sccene with some materials slightly improved.
camera-final01 4000x2000_1.jpgit is greish, should not be colorless, or green depending on the glass type.
Re: new FELIX + luxcore tests
Looks very nice!