Baking Bevel in Cycles
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Baking Bevel in Cycles
This render of the cube is the coolest render over the past few years.
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Re: Baking Bevel in Cycles
The agony of having to wait. Ahhhhhhhhh!
Re: Baking Bevel in Cycles
amazing results as always.
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Re: Baking Bevel in Cycles
and now..concave shape ...
Re: Baking Bevel in Cycles
Great results Dade ! This will be very useful for realistic renders...
Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though.
The thread seems to have multiple topics : 1) bevel baking (fixed?) 2) microfacet based normal mapping (interesting ongoing topic) 3) capsule bevel development (interesting ongoing topic), maybe splitting the thread would make sense ?
Have a great day and week end !
Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though.
The thread seems to have multiple topics : 1) bevel baking (fixed?) 2) microfacet based normal mapping (interesting ongoing topic) 3) capsule bevel development (interesting ongoing topic), maybe splitting the thread would make sense ?
Have a great day and week end !
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Re: Baking Bevel in Cycles
A last follow up on the normal mapping issue. Here are two comparisons. The left one uses displacement to create the surface structure, the right one uses normal mapping to do so. As you can see, in the displacement version the gray floor is properly reflected in the elevated areas. In the normal version, the reflection is very dark.
I'll leave it up to you guys now to decide if this is worth investigating.
I'll leave it up to you guys now to decide if this is worth investigating.
Re: Baking Bevel in Cycles
Know limits as already explained in this thread. Nothing new to investigate.
Maybe you just need to study more...
Maybe you just need to study more...
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Re: Baking Bevel in Cycles
I'd appreciate it if you stay away from ad hominems. Adding a winky eye doesn't make them funnier. Cheers.
Re: Baking Bevel in Cycles
AndreasResh, I find you test well done and test / illustrate well current limitations. Comparing with displacement is a good idea. So thanks for taking time for this and sharing your results.
I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders, but it might also be due to the shaders.
I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders, but it might also be due to the shaders.