Nice, you get it now. Of course, for better control later you can add "Lux scale map" either.
By the way, can you confirm, the material editor does not crash anymore or the problem still persist?
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
yes it keeps crashing max when I open the compact material editor, but it doesn't happen with all the scenes and I know the workaround.
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Do you have a special material on the scene or for example an old version of null material?
It should not crash at all.
Can you send me a scene so i see what i missed?
And remember, do not save scenes with filesaver enabled, i will fix that very soon.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I can pack the scene, it's the luxball scene. There is no null material.
The issue happens with compact material editor. You may try yourself first: open a scene, instead of slate open the compact mat editor, it might crash max.
Btw, I ask you to send me the sponza scene, I still didn't receive. I need to understand how you did manage such soft bump. I've been not able to replicate it
The issue happens with compact material editor. You may try yourself first: open a scene, instead of slate open the compact mat editor, it might crash max.
Btw, I ask you to send me the sponza scene, I still didn't receive. I need to understand how you did manage such soft bump. I've been not able to replicate it
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Check your personal messages.patro wrote: ↑Sat Feb 20, 2021 11:27 pm I can pack the scene, it's the luxball scene. There is no null material.
The issue happens with compact material editor. You may try yourself first: open a scene, instead of slate open the compact mat editor, it might crash max.
Btw, I ask you to send me the sponza scene, I still didn't receive. I need to understand how you did manage such soft bump. I've been not able to replicate it
I cant see the problem, it's not crashing for me at all. a simple scene, complex scene, empty scene, I tried all but nothing happened.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
MaxToLux v0.8.2705-beta
Plugin Download link available for 3dsmax 2019-2020-2021 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases
Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes
Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.
Fixed Bugs
Fix the issue with non-exist bitmaps.
Fix the issue with corrupted bitmaps.
Fix the issue with not supporting file format.
Fix the issue with unreachable network files.
Fix the issue with objects with no mesh.
Fix the issue with the unnormal mesh imported from other software.
Fix the issue with the objects with missing vertexes.
Fix the issue with mesh with no face or less than 3 connected vertexes.
Special thanks to "patro" for reporting the issue and providing the scenes.
Knowing issues
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly
The perspective camera can be rendered in the wrong way sometimes.
If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
Plugin Download link available for 3dsmax 2019-2020-2021 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases
Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes
Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.
Fixed Bugs
Fix the issue with non-exist bitmaps.
Fix the issue with corrupted bitmaps.
Fix the issue with not supporting file format.
Fix the issue with unreachable network files.
Fix the issue with objects with no mesh.
Fix the issue with the unnormal mesh imported from other software.
Fix the issue with the objects with missing vertexes.
Fix the issue with mesh with no face or less than 3 connected vertexes.
Special thanks to "patro" for reporting the issue and providing the scenes.
Knowing issues
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly
The perspective camera can be rendered in the wrong way sometimes.
If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
@TAO I tested it
compact mat editors scene now opens without problems
btw, the sample slots seams to render faster also, meant are all slots including those which had all textures linked properly.
compact mat editors scene now opens without problems
btw, the sample slots seams to render faster also, meant are all slots including those which had all textures linked properly.
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Wow, amazing fast. thank you for the effort.
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
hehe just for fun.. an old tutorial made by splatterfish their glowing logo.
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
very nice. In the old-time, this was a huge improvement for renderers. As i can remember splatterfish was great on light and render.
If i remember correctly Brazil renderer was the name of renderer they develop.
Omid Ghotbi (TAO)
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