Also could be great to be able to enable/disable that export if it slows down a lot the export process

Currently, fast export is supported for 2.82.7 and 2.83.*
There is a warning if custom normals increase the export time of a mesh by more than 0.3 seconds. In such a case, you can disable usage of custom normals from the mesh in Blender, e.g. by deleting them or by disabling the weighted normal modifier or whatever else is creating them.juangea wrote: Sun Jan 31, 2021 5:01 pm Also could be great to be able to enable/disable that export if it slows down a lot the export process
Yes, I mean the feature that is labeled "custom split normals" here: https://docs.blender.org/manual/en/late ... it-normalsjuangea wrote: Sun Jan 31, 2021 5:51 pm Ah, ok, si I assume that refers to the normals modifiers and the baked normals into the mesh, but the normal smoothing with angle works ok and does not affect, right?
I did a test with the following scene:Dade wrote: Mon Feb 08, 2021 5:05 pm I'm guessing Cycles stores RGB (i.e. 3 channels images) as 4 channels, wasting a 33% of GPU memory. Can someone confirm this ? It shouldn't be hard to test by using a very large texture map with 3 or 4 channels and checking the amount of GPU memory used: if the amount is the same, my theory is confirmed.