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Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Wed Feb 07, 2018 11:59 pm
by Dade
Sharlybg wrote: ↑Wed Feb 07, 2018 11:46 pm
Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 12:04 am
by Sharlybg
Thanks thanks you Dade ,nice to see that improvement very inspiring !
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 8:02 am
by SATtva
Impressive work Dade!
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 8:41 am
by marcatore
Yes... Really impressive and useful for interiors renderings.
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 11:31 am
by Dade
Dade wrote: ↑Wed Feb 07, 2018 11:59 pm
Sharlybg wrote: ↑Wed Feb 07, 2018 11:46 pm
Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
Done, without visibility map:
and with:
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 11:52 am
by Sharlybg
impatient to put hand on alpha 4 !
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Posted: Thu Feb 08, 2018 8:05 pm
by neo2068
Great improvement.