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Re: BlendLuxCore Development

Posted: Mon Apr 29, 2019 10:03 am
by B.Y.O.B.
epilectrolytics wrote: Mon Apr 29, 2019 9:31 am Happens also with Cycles
Then it's either a problem in your scene setup or a bug in Blender.
Maybe check the camera and focus object for constraints or modifiers, they might screw things up?

Re: BlendLuxCore Development

Posted: Mon Apr 29, 2019 10:17 am
by epilectrolytics
Found the cause of the problem :!:
All objects in this scene (downloaded from Blenderartists somewhere) have an origin of 0,0,0 so their origin is out of geometry.
As this is only a test I probably won't rerender.

Thanks for your help B.Y.O.B.!

Re: BlendLuxCore Development

Posted: Wed May 08, 2019 11:41 am
by B.Y.O.B.
I'm working on a "Split RGB" texture.
It can be used to replace setups like this one:

Re: BlendLuxCore Development

Posted: Wed May 08, 2019 12:21 pm
by provisory
B.Y.O.B. wrote: Wed May 08, 2019 11:41 am I'm working on a "Split RGB" texture.
👍

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 10:53 am
by B.Y.O.B.
I also created the counterpart and merged them into LuxCore master.

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 11:56 am
by nigec
I've noticed if you export the scene (cfg) texture gamma settings aren't exported, they are always 1

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 12:21 pm
by epilectrolytics
B.Y.O.B. wrote: Thu May 09, 2019 10:53 am I also created the counterpart and merged them into LuxCore master.
A welcome addition to the node system, thanks!

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 12:37 pm
by B.Y.O.B.
nigec wrote: Thu May 09, 2019 11:56 am I've noticed if you export the scene (cfg) texture gamma settings aren't exported, they are always 1
IIRC the FILESAVER engines saves all images with gamma 1, so this should be correct.

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 1:02 pm
by nigec
Filesaver has no gamma set, tonemapper is gamma 2.2
It seems really odd that those settings aren't exported.. the material looks horrible exported unless I manually change the gamma setting to what it was in Blender
I can't show you right now the difference, maybe later today

edit:
Ok the Filesaver I did for the Sketchup view is the same, I need to do some tests :)
the lxs export coming out of Sketchup has gamma as set by the user

Re: BlendLuxCore Development

Posted: Thu May 09, 2019 3:55 pm
by Dade
Gamma correction is pre-applied to image maps so they are always stored in memory with gamma 1.0, when exported they all have gamma 1.0.

It is done to improve performance: never do at run-time something you can do as pre-processing.