Re: Convergence based adaptive sampling
Posted: Sat Feb 17, 2018 10:45 am
Here is the .blend with everything packed in.
https://www.dropbox.com/s/ud3i6bik6vag0 ... blend?dl=1
https://www.dropbox.com/s/ud3i6bik6vag0 ... blend?dl=1
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You are not setting the halt threshold parameter so the default value (0.02) is used. This is a bad idea for a long rendering as, once all the pixels are under the default threshold, SOBOL will just revert to uniform sampling.B.Y.O.B. wrote: Sat Feb 17, 2018 10:36 am The images I posted are taken after about 30min on a HD 7970, so around 2000 samples.
In that stage of the rendering most pixels are noise-free apart from the area on the bottom, and the sampler focuses too much on the bright areas.
This:Asticles wrote: Sat Feb 17, 2018 8:30 pm Sorry, can you explain more the noise threshold values?
5 (default) is considered final quality? Maybe should be some presets (preview, low, medium, final). Or something like that.
For people like me, that are only artists.![]()
Just think an RGB 8b color: 0 is the perfect convergence, 1/256 is only one level of noise (practically perfect) and so on. For animations, you want to use quite higher values (5/256 or more).Dade wrote: Fri Feb 02, 2018 11:51 am P.S. a note about convergence threshold: it is written as 0.02 but should be read as 5.12 level difference in an 8bit RGB color. It is a lot easier to understand if it is seen as a value between 0 and 255 divided by 256.
Unfortunately, it is not known. Noise is reduced with the square root of the sample count (in theory) so I can try to put together an estimation but it is likely to be quite not accurate.Asticles wrote: Sat Feb 17, 2018 8:32 pm Also, an estimated time to reach the threshold would be great.
Can you add an option to control this "halt threshold without actual halting"?Dade wrote: Sat Feb 17, 2018 5:28 pm You are not setting the halt threshold parameter so the default value (0.02) is used.