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Re: Would it be possible to get Alpha on Glass Materials?

Posted: Thu May 13, 2021 1:27 pm
by TAO
You right about the accuracy, this type of transparency can not be accurate but what if add an option for it, like Corona, so the user can choose glass Alpha or transparency type.
Screenshot 2021-05-13 152432.jpeg
Sometimes, accuracy is not the case, and especially in Arch-Viz we need to have some kind of transparency, whatever is just simple alpha or high bitrate image transparency.

Re: Would it be possible to get Alpha on Glass Materials?

Posted: Thu May 13, 2021 1:30 pm
by MCurto
Well, yeah, I know...for that we would have to go a lot further right?It's kind of an holly grail to have transparency on a glass and have some kind of auto-deformation of the transparency.I'm aware it's impossible, or at least not without some kind of heavily integrated software.But I'm sure this will help a lot of folks like me.Thanks again for making it so fast!

Re: Would it be possible to get Alpha on Glass Materials?

Posted: Thu May 13, 2021 1:31 pm
by juangea
I agree, this is a very good change, a lot of times we are forced to use Architechtural to get alpha, and we prefer the aspect of the no -architectural glass, with this that situation won’t happen anymore, may not be as “exact”, but it’s much more useful :)

Besides, a displacement pass (refraction) could be generated to be able to refract what will be put behind (that’s just an idea)

Re: Would it be possible to get Alpha on Glass Materials?

Posted: Thu May 13, 2021 1:45 pm
by JulianoLisboa
I would like to thank Dade for his commitment, speed and promptness. This feature will further improve the use of Luxcore in product renderings. Thank you very much.