Sphere lights
Posted: Fri Jul 12, 2019 1:48 pm
Hi, I'm trying to make sphere lights work, but it looks like MIS doesn't work on them. In the attached image, there are 2 lights. Left is sphere light, right is mesh with emission (which luxcore logs as "light source with 1280 triangles"). (right side of image is denoised)
On sphere light, it looks like only light samples are taken into account, and with mesh lights with higher triangle count light sampling doesn't work (problem with smaller lights).
So the question is, is there any way to make this work? Is this a bug? (both light samples only on sphere light, and no light samples on higher poly lights)
I'm working with build from latest commit.
Bonus question: is there a way to make sphere light visible to camera?
The same problem is with "distant" light with large angle
On sphere light, it looks like only light samples are taken into account, and with mesh lights with higher triangle count light sampling doesn't work (problem with smaller lights).
So the question is, is there any way to make this work? Is this a bug? (both light samples only on sphere light, and no light samples on higher poly lights)
I'm working with build from latest commit.
Bonus question: is there a way to make sphere light visible to camera?
The same problem is with "distant" light with large angle