MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
farhadzaeri
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by farhadzaeri » Sat May 08, 2021 9:43 am

That sounds great job, i enjoy the new build, now i need a little bit of time to see how it's working.

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Sat May 08, 2021 12:26 pm

TAO wrote:
Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed :roll:

@TAO can you post the setting you used for the quoted image?


btw, dispersion is so wonderful :D
Edired: I tried shawod catcher, it works ;) I need to master better the setting to get better result.
Last edited by patro on Sat May 08, 2021 12:30 pm, edited 1 time in total.

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sat May 08, 2021 12:30 pm

patro wrote:
Sat May 08, 2021 12:26 pm
TAO wrote:
Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed :roll:

@TAO can you post the setting you used for the quoted image?


btw, dispersion is so wonderful :D
use these parameters and you will see the changes.
Screenshot 2021-05-08 142942.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Sat May 08, 2021 12:33 pm

TAO wrote:
Sat May 08, 2021 12:30 pm
patro wrote:
Sat May 08, 2021 12:26 pm
TAO wrote:
Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed :roll:

@TAO can you post the setting you used for the quoted image?


btw, dispersion is so wonderful :D
use these parameters and you will see the changes.

Screenshot 2021-05-08 142942.jpg
aweee! thank you

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sat May 08, 2021 12:49 pm

you can download the caustic scene if you still have a problem. i update the scene with new settings.
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Sat May 08, 2021 1:17 pm

TAO wrote:
Sat May 08, 2021 12:49 pm
you can download the caustic scene if you still have a problem. i update the scene with new settings.
downloaded I will try it later.
I run a test with the old scene, editing render setting as suggested.
test.jpg
dispersion is awesome with caustics :D
only the liquid in the glass, keep looking a bit grey :?:

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sat May 08, 2021 1:55 pm

patro wrote:
Sat May 08, 2021 1:17 pm
TAO wrote:
Sat May 08, 2021 12:49 pm
you can download the caustic scene if you still have a problem. i update the scene with new settings.
downloaded I will try it later.
I run a test with the old scene, editing render setting as suggested.
test.jpg
dispersion is awesome with caustics :D
only the liquid in the glass, keep looking a bit grey :?:
you can use more bounce or lighter color or use transparency shadow or combination of all to remove the odd effect(it will be perfectly clear), by the way, it is totally normal because of the thickness of the area. adding a little bit of color will make it more natural.
Screenshot 2021-05-08 162006.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sun May 09, 2021 12:39 am

Add a few new sample scenes.
89a5d501-509a-4731-9d69-630bb6b419ae.jpg
c9d256e8-6b49-4521-935d-bd5795eac2ed.jpg
e92b7e6c-4d3c-4141-bdd4-c2f3cf142f06.jpg
3ca46a41-b1e8-4aea-9610-7fdcbe748f49.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sun May 09, 2021 8:57 pm

Fixing the shader name not shown in 3dsmax material editor compact earlier version before 3dsmax 2022.
Screenshot 2021-05-09 225635.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Mon May 10, 2021 9:21 am

I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.

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