MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Fri Apr 30, 2021 9:04 am

Hi TAO, is it possible that with the next build you share also a render setting file, just a good example on how to set up luxcore for glass rendering, so to get clean, transparent, dispersive, caustics with glass?

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Fri Apr 30, 2021 10:20 am

patro wrote:
Fri Apr 30, 2021 9:04 am
Hi TAO, is it possible that with the next build you share also a render setting file, just a good example on how to set up luxcore for glass rendering, so to get clean, transparent, dispersive, caustics with glass?
I prepared a few scenes that will upload with the build.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Fri Apr 30, 2021 2:58 pm

This is the final LuxTeapot archived as max 2018 version.
I tried to make it smaller, TAO tried too, but so far we didn't succeed.
I'm a noob in modelling in 3ds Max and the LuxTeapot is modeled in Rhinoceros 7
LUxTeapot.zip
(3.64 MiB) Downloaded 117 times
changes:
- LuxTeapot and soup are the only body objects geometries. They are saved as coarse, Have a look at "important see me.jpg" to get them smooth in render. So, do not apply turbosmooth or OpenSubdivis or similar modifier because it won't help.

- Soup is scaled down to 99% If you want to do a test like a glass of juice scale the soup to 101% to get overlapping.

- the Lid to be rendered by the Blender_PhysCam needs that lathe modifier has segments set to 32 or with turbosmooth interaction 2.

- better MaxToLux and LuxCoreRender text.

- 2 cameras each has its own base plane which is aligned with the camera view. See "set" layer content to turn on/off by need and See attached images for the difference.

- the texture tiling on the base planes are optimised to repeat 4 times. 5cm square X 20 = 1mt (sometimes my 3ds max doesn't save changes i make for tiling)
cam1.jpg
cam2.jpg
- all textures visible in the renders are included.

NOTE: LuxTeapot for correct mapping needs to have Unwrap UVW, or Edit Poly/Mesh applied so that UVW Map modifer applied on top can work at render time.
TAO opened https://github.com/LuxCoreRender/MaxToLux/issues/70 once implemented it should avoid in future the need for Unwrap UVW modifier to be applied, Which will makes it possible to render LuxTeapot with just "medium" setting selected instead of "fine". Which should result in faster rendering.

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Fri Apr 30, 2021 5:00 pm

TAO wrote:
Fri Apr 30, 2021 10:20 am
patro wrote:
Fri Apr 30, 2021 9:04 am
Hi TAO, is it possible that with the next build you share also a render setting file, just a good example on how to set up luxcore for glass rendering, so to get clean, transparent, dispersive, caustics with glass?
I prepared a few scenes that will upload with the build.
Oh nice, I remember i couldn't get the volume to work, hope there will be one too.

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Wed May 05, 2021 5:26 pm

Add shadow catcher option.
Screenshot 2021-05-05 192558.jpg
Omid Ghotbi (TAO)
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Wed May 05, 2021 5:27 pm

patro wrote:
Fri Apr 30, 2021 2:58 pm
This is the final LuxTeapot archived as max 2018 version.
I tried to make it smaller, TAO tried too, but so far we didn't succeed.
I'm a noob in modelling in 3ds Max and the LuxTeapot is modeled in Rhinoceros 7
LUxTeapot.zip

NOTE: LuxTeapot for correct mapping needs to have Unwrap UVW, or Edit Poly/Mesh applied so that UVW Map modifer applied on top can work at render time.
I'll check it after the next build.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Wed May 05, 2021 10:33 pm

TAO wrote:
Wed May 05, 2021 5:26 pm
Add shadow catcher option.
Screenshot 2021-05-05 192558.jpg
I want to try it with camera match!!

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Thu May 06, 2021 2:16 pm

MaxToLux v0.9.0213-beta

This is a beta release of MaxToLux, a LuxCore plugin for Autodesk® 3ds Max® 2019, 2020, 2021, And 3ds Max 2022

The first time you use the GPU render plugin will try to Compile the Kernels and it can take up to 5 minutes base on the PC configuration, it's not a crash nor a bug.


This release was built against LuxCore 2.5 release
glexy2.jpg
Plugin Download link available for 3dsmax 2019-2020-2021 and 2022 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases

Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes

Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.

Change MaxToLux in the select renderer list to LuxCore to avoid confusion.

Features

Add support for Paths Tracing.
Add support for Path hybrid back-forward.
Add support for max light bounce options.
Add support for Shadow Catcher.
Add support for Shadow Transparency.
Add support for clamping and max brightness.
Add message during kernels compile time.
Better Caustic support.
Better support for the non-Latin language.
Add new sample scenes for caustic and glasses.

Fixed Bugs

Fix metal, carpaint, Carpaint preset.
Fix the first line of render output is always black.
Fix missing common materials options.
Fix Hiden instance object render anyway.
Fix Default Hdri Gama is color incorrect.
Fix HDRi in render rotated not the same as the viewport.
Many bug fixes.

Installer

Add support v0.9.0.213.

Knowing issues
Mix material does not work as it supposed to.
Disney material is missing.
Material type not shown in Compact material editor.
Updating map does not show instantly in material slots
Memory leaks when a scene renders with too many passes that can cause a crash.
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly

Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Sharlybg » Thu May 06, 2021 3:03 pm

Great job guy ! :)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Ericka » Thu May 06, 2021 7:37 pm

Amazing, Thank you for the effort. :)

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