I've a simple scene: a box with open top, roughly a quarter of the top covered by a glass plate, the sun in zenith, no sky2 or other lights. Just the bottom of the box and a black plane below that bottom is camera visible.
Rendered with default camera origin just below the top looking to the center of the bottom looks like I would expect: a quarter in partial shadow When I change to orthographic camera at same position the result becomes odd: the shadow is lighter than the fully irradiated area The only difference is:
Code: Select all
# "scene.camera.type", "orthographic", # "scene.camera.screenwindow", window,