Realistic simulation of camera and laser
Posted: Tue Dec 11, 2018 10:47 pm
I'm hoping I can use LuxCoreRender/BlendLuxCore for some scientific work. I need to run a functional simulation (nothing super precise, just functional) for an optical system I'm hoping to build - lasers, refracting elements, cameras, etc.
As part of this, I need the camera to act like a physical camera. It needs to simulate an actual sensor surface that will register pixel illumination when directly struck by a laser (or other light source, but the laser is the most crucial).
I haven't gotten good results so far. "Hitting" the camera with a laser, either directly or after it passes through glass objects, does nothing. If the laser light lands on an external surface, the camera can see its effects as normal, but that's not what I need. I need the camera to be the surface that the light hits (or act like it at least).
Considering how advanced LuxCore is, I'm sure there's got to be a way to do this. It would really help me out if someone could let me know what I'm missing here.
As part of this, I need the camera to act like a physical camera. It needs to simulate an actual sensor surface that will register pixel illumination when directly struck by a laser (or other light source, but the laser is the most crucial).
I haven't gotten good results so far. "Hitting" the camera with a laser, either directly or after it passes through glass objects, does nothing. If the laser light lands on an external surface, the camera can see its effects as normal, but that's not what I need. I need the camera to be the surface that the light hits (or act like it at least).
Considering how advanced LuxCore is, I'm sure there's got to be a way to do this. It would really help me out if someone could let me know what I'm missing here.