Luxcoreui render resolution changing
Posted: Sat Aug 11, 2018 12:34 pm
Has anyone noticed this when you go to change film render resolution in luxcore ui, then sometimes it wont change and will be stuck there, memory and CPU use gets very low.
More often it will happen when environment is homogeneous volume with multiscattering off, almost never with heterogeneous volume and multiscattering on. Homogeneous volume with multiscattering on i have not tested because it's too slow (just won't find sun lamp at all).
Going crazy with this option below will guarantee the resolution change fail:
light.maxdepth =
path.maxdepth =
path.russianroulette.depth =
path.russianroulette.cap =
But homogeneous volume with multiscattering off is even more troublesome. Even when you get to change resolution and render works for a half day, next day you can find 1-2 CPU cores work, memory use is only half and given you have film.safesave and film.outputs.safesave enabled you can see the backup files are identical in size to the new files.
More often it will happen when environment is homogeneous volume with multiscattering off, almost never with heterogeneous volume and multiscattering on. Homogeneous volume with multiscattering on i have not tested because it's too slow (just won't find sun lamp at all).
Going crazy with this option below will guarantee the resolution change fail:
light.maxdepth =
path.maxdepth =
path.russianroulette.depth =
path.russianroulette.cap =
But homogeneous volume with multiscattering off is even more troublesome. Even when you get to change resolution and render works for a half day, next day you can find 1-2 CPU cores work, memory use is only half and given you have film.safesave and film.outputs.safesave enabled you can see the backup files are identical in size to the new files.