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Re: DLSC test

Posted: Sun Sep 30, 2018 7:14 pm
by marcatore

Re: DLCS test

Posted: Sun Sep 30, 2018 9:00 pm
by kintuX
marcatore wrote: Sun Sep 30, 2018 12:27 pm I've problem with DLCS.
This is what I've
Image

Lux2.1 alpha4 using GPU
All default settings


There are that blobs.
Any suggestions?
Don't use the synthetic Sky but HDRI/IBL.
Check more about it here: viewtopic.php?f=9&t=472&start=10#p4808

Re: DLCS test

Posted: Mon Oct 01, 2018 6:15 am
by lacilaci
kintuX wrote: Sun Sep 30, 2018 9:00 pm
marcatore wrote: Sun Sep 30, 2018 12:27 pm I've problem with DLCS.
This is what I've
Image

Lux2.1 alpha4 using GPU
All default settings


There are that blobs.
Any suggestions?
Don't use the synthetic Sky but HDRI/IBL.
Check more about it here: viewtopic.php?f=9&t=472&start=10#p4808
Well your own test there actually shows that it is not sky or hdri but a combination of sun and sky or hdri or flat color.

For example I rarely use HDRI cause they only make sense in some cases. For example in most archviz I do use sun and sky system, so what do I do if I want to use sun&sky and many interior lights that could benefit from DLCS?

Re: DLCS test

Posted: Mon Oct 01, 2018 7:19 am
by kintuX
lacilaci wrote: Mon Oct 01, 2018 6:15 am Well your own test there actually shows that it is not sky or hdri but a combination of sun and sky or hdri or flat color.

For example I rarely use HDRI cause they only make sense in some cases. For example in most archviz I do use sun and sky system, so what do I do if I want to use sun&sky and many interior lights that could benefit from DLCS?
Well :) I did further tests after, with alpha3 on interior, and it appeared that, when using HDRI with Sun, those splotches were gone. True, I didn't post any results yet (because i didn't thoroughly test it further), but here's a quickie:
untitled.jpg
Had simply changed World's Sky for HDRI (HDRI 360° Saalfelden, Austria) --- Gain: 3000
Personally, i prefer HDRI/IBL simply because of artistic freedom.

Re: DLSC test

Posted: Mon Oct 01, 2018 9:53 am
by Sharlybg
DLCS is not design for this kind of scene or i'm completly wrong :?:

Re: DLSC test

Posted: Mon Oct 01, 2018 9:58 am
by B.Y.O.B.
Sharlybg wrote: Mon Oct 01, 2018 9:53 am DLCS is not design for this kind of scene or i'm completly wrong :?:
It should still not cause artifacts. Seems like a bug to me.

Re: DLSC test

Posted: Mon Oct 01, 2018 10:24 am
by lacilaci
maybe it's a problem of mostly uniform lighing that sky creates or completely uniform from flat color? Confusing lightcache?

Re: DLSC test

Posted: Mon Oct 01, 2018 10:28 am
by Sharlybg
It should still not cause artifacts. Seems like a bug to me.
Yes of course ;)
I mean people should use correct tool for better perf ! if it is also cool if such test show buggs ;)

Re: DLSC test

Posted: Mon Oct 01, 2018 10:49 am
by Dade
lacilaci wrote: Mon Oct 01, 2018 10:24 am maybe it's a problem of mostly uniform lighing that sky creates or completely uniform from flat color? Confusing lightcache?
I think that is a sampling problem: DLSC trys to establish if the light is visible with very few rays (in order to speed up the pre-processing phase). But trying to establish if the Sky light source is visible with only ~16 rays can lead to false positive/negative in indoor scenes. I will check but I'm pretty sure this is the explanation.

The solution shouldn't be too complex: for instance I could handle Sky light as special case requiring more rays or always include Sky in the cache entry, etc.

Re: DLSC test

Posted: Mon Oct 01, 2018 10:51 am
by B.Y.O.B.
Maybe the DLSC building phase could also use the visibility map, if it was computed?