Geometry nodes
Posted: Wed Apr 07, 2021 10:47 pm
Hello,
I'm not quite sure I even have the vocabulary to ask this question, but I'll try.
Is there are way to separate out normals based on geometry? This would allow applying a material based on the z slope of the normals, for example.
Attached is a screenshot of what it looks like in Cycles. Plugging this setup into a mix node allows mixing two materials based on the steepness of the area they are applied to.
Thank you!
I'm not quite sure I even have the vocabulary to ask this question, but I'll try.
Is there are way to separate out normals based on geometry? This would allow applying a material based on the z slope of the normals, for example.
Attached is a screenshot of what it looks like in Cycles. Plugging this setup into a mix node allows mixing two materials based on the steepness of the area they are applied to.
Thank you!