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Re: Dez! projects

Posted: Tue Jan 12, 2021 1:00 pm
by JulianoLisboa
Hello, how are you? The caustics effect is very exaggerated, the caustics in products have to be as real as possible. Of course, unless you want an artistic effect, which I believe is not the case. So he would have to be more discreet so he wouldn't be so blown away.

Re: Dez! projects

Posted: Tue Jan 12, 2021 2:37 pm
by Dez!
This is my view.
I gave the designer a complete set of all objects and caustics in separate files. Let it fold in its own way.

Re: Dez! projects

Posted: Mon Jan 25, 2021 1:41 pm
by b2przemo
to be honest, I like these caustics a lot, they work better than regular shadows instead, for composition like this one (commercial message - a product with claim/brand) they nicely blend product into an overall composition and gives me an idea of where the ground is. Imagine that You used dark shadows instead of bright light patterns - the shadow will vanish and the product will cut off from the composition way more strongly. Of course, caustics are quite strong but I think that this helps to sold the message.

Re: Dez! projects

Posted: Thu May 06, 2021 9:36 am
by Dez!

Re: Dez! projects

Posted: Fri May 07, 2021 5:31 am
by Dez!
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Re: Dez! projects

Posted: Fri May 07, 2021 5:34 am
by Dez!
Image
Image

Re: Dez! projects

Posted: Tue May 18, 2021 3:59 pm
by Dez!
I use LG
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Re: Dez! projects

Posted: Tue May 18, 2021 4:06 pm
by Sharlybg
The node :shock:

Re: Dez! projects

Posted: Wed May 26, 2021 6:31 am
by Dez!
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In this rendering I showed the difference between Eevee and Luxcore. I showed what should be a rendering that would be considered final and ready for delivery to the customer.
Here is the result (not mine) in Eevee: https://imgur.com/BbmcBrL
The model is not mine either, but with some of my tweaks.

Re: Dez! projects

Posted: Wed May 26, 2021 8:16 am
by Sharlybg
The lighting and final output in lux is very polished well done.
About the story of realtime vs offline it will always be a trade off until both world merge completely.
but for top quality i still think that offline renderer still have a long way to go to match more accuratelly realworld phenomenon.
Today EPIC will show a bit of they progress on Unreal 5 we will see how far this impact the CGI field :roll:

https://www.youtube.com/watch?v=d1ZnM7CH-v4