Brazilian Liquor

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JulianoLisboa
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Brazilian Liquor

Post by JulianoLisboa » Tue Apr 20, 2021 7:34 pm

Illustration work done at Luxcore, for me every day is a different learning experience, but I'm happy with the result. Criticisms and suggestions are welcome.

caninha gold_luxcore.jpg

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TAO
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Re: Brazilian Liquor

Post by TAO » Tue Apr 20, 2021 10:11 pm

Vola, nicely done, I enjoy the look. just there is a little bit too much glossiness on the wood, I think with less glossy it will be much realistic.
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Dez!
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Re: Brazilian Liquor

Post by Dez! » Wed Apr 21, 2021 5:47 am

excellent work but needs some work.
yes, the gloss is controversial. and somewhere it looks good, but for the most part it needs to be muted.
I recommend finalizing the image in a photo editor, and manually reducing the gloss in some places.
I also propose to manually add in this place the feeling of contact between the glass and the barrel:
https://i.imgur.com/NyhzVZ3.png
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Sharlybg
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Re: Brazilian Liquor

Post by Sharlybg » Wed Apr 21, 2021 7:39 am

Nice looking project it is also interesting that you have been able to render at a good resolution too.it certainly well done in general.
Few advice i will give even if your work is already good (just in case you want more ):

1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.
Sans titre.png
lif.jpg
2_I also think that glass quality should go up as the render is mostly about that (Specular value between 24 and 64 can reveal some nice internal reflection)

3_ The render need more samples to avoid to much blur. (work at lower resolution and do your absolute result in higher format)

4_ Good thing can be to use nice reference for lighting and and glass quality as well as caustics.
ddcbf6a0ca75b3c943aee60623063b14af307903dd044b2ef46bdefd4c5466ae93f48423d3771eeb_rw_1200.jpg
f22c5251819671.5608c321dd282.jpg
MeshMade-JackDaniels_med.jpg
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TAO
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Re: Brazilian Liquor

Post by TAO » Wed Apr 21, 2021 9:44 am

Sharlybg wrote:
Wed Apr 21, 2021 7:39 am

1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.
That's a piece of good advice for me too, i did not know that. Thanks, dude.
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
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JulianoLisboa
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Re: Brazilian Liquor

Post by JulianoLisboa » Wed Apr 21, 2021 3:20 pm

What is the difference between the volume created in the luxcore material nodes and the volume created in the luxcore volume nodes?

JulianoLisboa
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Re: Brazilian Liquor

Post by JulianoLisboa » Wed Apr 21, 2021 5:41 pm

Sharlybg wrote:
Wed Apr 21, 2021 7:39 am
Nice looking project it is also interesting that you have been able to render at a good resolution too.it certainly well done in general.
Few advice i will give even if your work is already good (just in case you want more ):

1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.

Sans titre.png

lif.jpg

2_I also think that glass quality should go up as the render is mostly about that (Specular value between 24 and 64 can reveal some nice internal reflection)

3_ The render need more samples to avoid to much blur. (work at lower resolution and do your absolute result in higher format)

4_ Good thing can be to use nice reference for lighting and and glass quality as well as caustics.

ddcbf6a0ca75b3c943aee60623063b14af307903dd044b2ef46bdefd4c5466ae93f48423d3771eeb_rw_1200.jpg


f22c5251819671.5608c321dd282.jpg


MeshMade-JackDaniels_med.jpg

Thanks for the tips, I tried here and got this result.
Attachments
caninha gold_copo_lux_envelhecido.jpg

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Sharlybg
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Re: Brazilian Liquor

Post by Sharlybg » Wed Apr 21, 2021 6:56 pm

A lot better. ;)

Can I see the shader node of both the glass cup and bottles ?
Can you also check normal orientation on the glass cup ?
Do you have shadow color applied at maximum white value on the glass cup ?
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JulianoLisboa
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Re: Brazilian Liquor

Post by JulianoLisboa » Thu Apr 22, 2021 12:21 am

Sharlybg wrote:
Wed Apr 21, 2021 6:56 pm
A lot better. ;)

Can I see the shader node of both the glass cup and bottles ?
Can you also check normal orientation on the glass cup ?
Do you have shadow color applied at maximum white value on the glass cup ?


Hello, follow the link to download the file.
https://drive.google.com/file/d/1V1I3he ... sp=sharing

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Sharlybg
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Re: Brazilian Liquor

Post by Sharlybg » Thu Apr 22, 2021 7:46 am

JulianoLisboa wrote:
Thu Apr 22, 2021 12:21 am
Sharlybg wrote:
Wed Apr 21, 2021 6:56 pm
A lot better. ;)

Can I see the shader node of both the glass cup and bottles ?
Can you also check normal orientation on the glass cup ?
Do you have shadow color applied at maximum white value on the glass cup ?


Hello, follow the link to download the file.
https://drive.google.com/file/d/1V1I3he ... sp=sharing
Acces denied ;)
Support LuxCoreRender project with salts and bounties

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