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Nothing Special

Posted: Fri Apr 09, 2021 6:05 pm
by mroy
But I do really feel this shows LuxCore's rendering ability of translucent materials and SS using volumes.

Gorgeous test renders of different materials while learning LuxCore.

Re: Nothing Special

Posted: Sun Apr 11, 2021 9:38 pm
by Luximage
Nice simple scenes.

Re: Nothing Special

Posted: Fri Apr 16, 2021 1:14 pm
by mroy
Best smoke material I've come up with so far....still working on it.

Yeah I knew the flame is blue and green and I was experimenting with the material...this is all about learning for me so maybe it's borax burning? I was focused on the smoke.

https://drive.google.com/file/d/11pPRkO ... sp=sharing
wind_smoke.png

Re: Nothing Special

Posted: Wed May 12, 2021 7:36 pm
by mroy
More material tests. If anyone wants blender files, let me know.

Custom Frensel
frensel.png
Glossy Trans with fBM bump
frensel_glssy_fbm.png
Complex Material with separated color planes for bump, roughness, and diffuse coming from the same procedural texture
mattTest3.png
Volume hetero with cloud driven scattering
frensel_hetero.png
Volume Homo cloud driven scattering (see shadow)
frensel_homo.png

Re: Nothing Special

Posted: Wed May 12, 2021 8:23 pm
by mroy
Laser Tests aka Fun with lasers material tests

Red lasers hitting three objects with no world volume
lasers_no_volume.png
Clear Volume for absorption
lasers_clear_volume.png
Homogeneous World Volume
lasers_homo_volume.png
Heterogeneous World Volume
lasers_hetro_volume.png