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Nothing Special
Posted: Fri Apr 09, 2021 6:05 pm
by mroy
But I do really feel this shows LuxCore's rendering ability of translucent materials and SS using volumes.
Gorgeous test renders of different materials while learning LuxCore.
Re: Nothing Special
Posted: Sun Apr 11, 2021 9:38 pm
by Luximage
Nice simple scenes.
Re: Nothing Special
Posted: Fri Apr 16, 2021 1:14 pm
by mroy
Best smoke material I've come up with so far....still working on it.
Yeah I knew the flame is blue and green and I was experimenting with the material...this is all about learning for me so maybe it's borax burning? I was focused on the smoke.
https://drive.google.com/file/d/11pPRkO ... sp=sharing
Re: Nothing Special
Posted: Wed May 12, 2021 7:36 pm
by mroy
More material tests. If anyone wants blender files, let me know.
Custom Frensel
Glossy Trans with fBM bump
Complex Material with separated color planes for bump, roughness, and diffuse coming from the same procedural texture
Volume hetero with cloud driven scattering
Volume Homo cloud driven scattering (see shadow)
Re: Nothing Special
Posted: Wed May 12, 2021 8:23 pm
by mroy
Laser Tests aka Fun with lasers material tests
Red lasers hitting three objects with no world volume
Clear Volume for absorption
Homogeneous World Volume
Heterogeneous World Volume