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Re: Different Works in Progress

Posted: Tue Apr 16, 2019 1:46 pm
by Fox
I played with the scene and the molecular add-on whole day , while binge watching Prison School.

The render seems little disconnected, maybe the color absorption is too low to color cast sun light around environment.
Should have used rough glass to get stronger reflections, or it's not clean enough at 1364sp :roll:

9h, CPU BiDir 2048/2048, MLT 32768
Bubbles 9h 1364sp.jpg

Re: Different Works in Progress

Posted: Tue Apr 16, 2019 3:36 pm
by FarbigeWelt
Fox wrote: Tue Apr 16, 2019 1:46 pm I played with the scene and the molecular add-on whole day...

9h, CPU BiDir 2048/2048, MLT 32768
Bubbles 9h 1364sp.jpg
Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?

Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.

🍻

Re: Different Works in Progress

Posted: Tue Apr 16, 2019 4:26 pm
by Fox
FarbigeWelt wrote: Tue Apr 16, 2019 3:36 pm Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?

Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.

🍻
Pity the plugin runs only on single core.

The ior of bubbles was 1, so that's why they were flat. I have set the bubble shell volume to 1.3, but the bubble core is ior 1, looks way better.
Now i find the BiDir is too inefficient as i set the glass tube to rough glass, maybe path with photongi is good way to go, i see so many bright caustics in the glass tube shadow with path and photongi :shock:

My volume interfaces are now like that:
red air p3
red bubblewater p2

green air p5
green bubblewater p4

blue air p7
blue bubblewater p6

yellow air p9
yellow bubblewater p8

glass p10
water p1
world p0

Re: Different Works in Progress

Posted: Thu Apr 18, 2019 12:40 pm
by Fox
Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.

CPU BiDir 128/128 MLT
12h 1200 sp
Bubbles 2 Fox.jpg

Re: Different Works in Progress

Posted: Thu Apr 18, 2019 2:16 pm
by FarbigeWelt
Fox wrote: Thu Apr 18, 2019 12:40 pm Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.

CPU BiDir 128/128 MLT
12h 1200 sp

Bubbles 2 Fox.jpg
Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.

Splashing Liquid, UniDir, BiDir

Posted: Sat Apr 20, 2019 10:52 am
by FarbigeWelt
BiDir is by far the slowest kind of rendering the 50 frames animation.

Code: Select all

				UniDir, GPU	UniDir, GPU	UniDir, GPU		BiDir, CPU
				no PGCI		PGCI caustics	PGCI no caustics	Mp 25%,2^7,2%
time first	[dd hh:mm:ss]	00 00:00:00	00 00:00:00	00 00:00:00		00 00:00:00
time last	[dd hh:mm:ss]	00 00:00:40	00 00:00:40	00 00:00:37		00 00:04:28
time delta	[dd hh:mm:ss]	00 00:00:40	00 00:00:40	00 00:00:37		00 00:04:28
		time [s]		40		40		37			268
		Samples []		250		250		250			75
		mSamples [1/s]		6250		6250		6757			280
Animated GIF
Splashing_UniDir_no-PGCI
Splashing_UniDir_no-PGCI
Splashing_UniDir_PGCI_caustics
Splashing_UniDir_PGCI_caustics
Splashing_BiDir
Splashing_BiDir

Re: Different Works in Progress

Posted: Sat Apr 20, 2019 1:57 pm
by Fox
FarbigeWelt wrote: Thu Apr 18, 2019 2:16 pm Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
This scene is a real succubus :D
Have been tuning photongi settings, no luck so far.

Ring into and out of Water

Posted: Sun Apr 21, 2019 8:30 am
by FarbigeWelt
It is quite funny what one can do with Blenders liquid system.
Animated GIF
Ring into Water
Ring into Water
Ring out from Water
Ring out from Water

Good Vibes getting On Air

Posted: Tue Apr 23, 2019 5:56 pm
by FarbigeWelt
Animated GIF
Logo-out-of-Water
Logo-out-of-Water
:mrgreen:

Oh, no! More logos.

Posted: Wed Apr 24, 2019 6:45 am
by FarbigeWelt
Animated GIF, 75 frames
Logo-rotating-Water.
Logo-rotating-Water.
Note
The simulation of the water takes quite a long time, something between 1 and 2 hours.
The rendering takes approx. 02m20s on GPU path, denoised but without PGIC.
(The latter does not work on my PC system, PGIC leads to hang-ups or crashs for this scene.)

Scene
The scene is free, can be copied and changed without further notice.
I would not use the logo outside of the forum.
If you use the scene for another purpose, please change the logo object.
Fluid Logo 2.zip
Fluid Logo 2
(707.71 KiB) Downloaded 146 times