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Re: Different Works in Progress
Posted: Tue Apr 16, 2019 1:46 pm
by Fox
I played with the scene and the molecular add-on whole day , while binge watching Prison School.
The render seems little disconnected, maybe the color absorption is too low to color cast sun light around environment.
Should have used rough glass to get stronger reflections, or it's not clean enough at 1364sp
9h, CPU BiDir 2048/2048, MLT 32768
Re: Different Works in Progress
Posted: Tue Apr 16, 2019 3:36 pm
by FarbigeWelt
Fox wrote: ↑Tue Apr 16, 2019 1:46 pm
I played with the scene and the molecular add-on whole day...
9h, CPU BiDir 2048/2048, MLT 32768
Bubbles 9h 1364sp.jpg
Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?
Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.
Re: Different Works in Progress
Posted: Tue Apr 16, 2019 4:26 pm
by Fox
FarbigeWelt wrote: ↑Tue Apr 16, 2019 3:36 pm
Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t?
Well, I like the outcome of your gambling rounds. BiDir and metropolis are a good choice here.
Pity the plugin runs only on single core.
The ior of bubbles was 1, so that's why they were flat. I have set the bubble shell volume to 1.3, but the bubble core is ior 1, looks way better.
Now i find the BiDir is too inefficient as i set the glass tube to rough glass, maybe path with photongi is good way to go, i see so many bright caustics in the glass tube shadow with path and photongi
My volume interfaces are now like that:
red air p3
red bubblewater p2
green air p5
green bubblewater p4
blue air p7
blue bubblewater p6
yellow air p9
yellow bubblewater p8
glass p10
water p1
world p0
Re: Different Works in Progress
Posted: Thu Apr 18, 2019 12:40 pm
by Fox
Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.
CPU BiDir 128/128 MLT
12h 1200 sp
Re: Different Works in Progress
Posted: Thu Apr 18, 2019 2:16 pm
by FarbigeWelt
Fox wrote: ↑Thu Apr 18, 2019 12:40 pm
Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.
CPU BiDir 128/128 MLT
12h 1200 sp
Bubbles 2 Fox.jpg
Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
Splashing Liquid, UniDir, BiDir
Posted: Sat Apr 20, 2019 10:52 am
by FarbigeWelt
BiDir is by far the slowest kind of rendering the 50 frames animation.
Code: Select all
UniDir, GPU UniDir, GPU UniDir, GPU BiDir, CPU
no PGCI PGCI caustics PGCI no caustics Mp 25%,2^7,2%
time first [dd hh:mm:ss] 00 00:00:00 00 00:00:00 00 00:00:00 00 00:00:00
time last [dd hh:mm:ss] 00 00:00:40 00 00:00:40 00 00:00:37 00 00:04:28
time delta [dd hh:mm:ss] 00 00:00:40 00 00:00:40 00 00:00:37 00 00:04:28
time [s] 40 40 37 268
Samples [] 250 250 250 75
mSamples [1/s] 6250 6250 6757 280
Animated GIF
- Splashing_UniDir_no-PGCI
- Splashing_UniDir_PGCI_caustics
- Splashing_BiDir
Re: Different Works in Progress
Posted: Sat Apr 20, 2019 1:57 pm
by Fox
FarbigeWelt wrote: ↑Thu Apr 18, 2019 2:16 pm
Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
This scene is a real succubus
Have been tuning photongi settings, no luck so far.
Ring into and out of Water
Posted: Sun Apr 21, 2019 8:30 am
by FarbigeWelt
It is quite funny what one can do with Blenders liquid system.
Animated GIF
- Ring into Water
- Ring out from Water
Good Vibes getting On Air
Posted: Tue Apr 23, 2019 5:56 pm
by FarbigeWelt
Animated GIF
- Logo-out-of-Water
Oh, no! More logos.
Posted: Wed Apr 24, 2019 6:45 am
by FarbigeWelt
Animated GIF, 75 frames
- Logo-rotating-Water.
Note
The simulation of the water takes quite a long time, something between 1 and 2 hours.
The rendering takes approx. 02m20s on GPU path, denoised but without PGIC.
(The latter does not work on my PC system, PGIC leads to hang-ups or crashs for this scene.)
Scene
The scene is free, can be copied and changed without further notice.
I would not use the logo outside of the forum.
If you use the scene for another purpose, please change the logo object.