Search found 760 matches
- Sun Nov 14, 2021 1:58 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 8006
Re: Issues Building on MacOS Big Sur (11.4)
With the new MacBookPro updates i'm more than tempted to get one ... but ... it's alot of money. Yeah I was waiting for those one year long but I think for rendering they are not well suited. With the lack of raytracing cores they won't be able to compete with nVidia's mobile cards but being much p...
- Sun Nov 14, 2021 10:12 am
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 8006
- Sat Nov 13, 2021 6:03 pm
- Forum: User Support
- Topic: issue with glass
- Replies: 30
- Views: 12184
Re: issue with glass
Looks like I have the issue back on last build : obviously the shadow under the glass sheet is too dark. It does not work with PathGPU + indirect cache alone. It does work with PathGPU + indirect + caustic caches or with PathGPU +indirect cache + bright shadow color (fastest way). BiDir Metro.jpg P...
- Tue Nov 02, 2021 7:34 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 92320
Re: Luxcore 2.1 Benchmark
it may better to use Luxmark for M1 Pro/Max testing if it work on M1? The user don´t have to install or setup anything for the test, I guess the barrier is to high for non Luxcore user. You're probably right, there was no response. Luxmark results can be found on the web already, I was rather tryin...
- Mon Nov 01, 2021 5:23 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 92320
Re: Luxcore 2.1 Benchmark
So an M1 CPU is faster than a AMD 3900X (without even been natively compiled for ARM CPUs) :?: Nope, the CPU is about half as fast natively, in LuxMark even worse because of ~20% Rosetta (X86 to ARM transl.) penalty. LuxBench.pdf.zip Above I have measured the average wall power during the main rend...
- Mon Nov 01, 2021 1:56 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 92320
Re: Luxcore 2.1 Benchmark
Bought a used MacBook Air M1, base version: 8CPU/7GPU cores, 8GB RAM+256GB SSD (modded with thermal pad). Tested against Ryzen 3900X @ 65W TDP +2x RTX 2070 @ 130W TDP while measuring wall power in Watt. Benchmark scene @ 256 samples, no denoiser, SOBOL progressive is faster for Mac while SOBOL cache...
- Tue Oct 26, 2021 5:27 am
- Forum: Computer Graphic News
- Topic: Power efficient CPU rendering
- Replies: 0
- Views: 11874
Power efficient CPU rendering
Interesting comparison of Apple M1 Max, Threadripper 3990X and others rendering massive scenes:
https://blog.yiningkarlli.com/2021/10/t ... 1-max.html
https://blog.yiningkarlli.com/2021/10/t ... 1-max.html
- Wed Sep 15, 2021 1:49 pm
- Forum: User Support
- Topic: Some BiDir + SDS-cache issues
- Replies: 0
- Views: 3942
Some BiDir + SDS-cache issues
I'm testing BiDir with SDS-cache on a scene derived from Charlie's Cold Fusion . 6000 samples rendered without denoising, no clamping. All lights, volumes and materials color neutral. Windows 10 PC, Blender 2.93 with LuxCore 2.6alpha. Several issues came up. PrismDisp.jpg PrismGloss.jpg PrismBW.jpg ...
- Mon Sep 06, 2021 8:32 am
- Forum: Development
- Topic: Two well known luxcore problems.
- Replies: 50
- Views: 18204
Re: Two well known luxcore problems.
Why go this way if a more accurate less tricky way exist (multi scattering rough glass) ? The tricky thing is probably easier to implement (though I don't know really), and maybe rendering faster? If there is a major overhaul of LuxCore via Cuda-C++ with all new materials before us it makes no sens...
- Mon Sep 06, 2021 6:21 am
- Forum: Development
- Topic: Two well known luxcore problems.
- Replies: 50
- Views: 18204
Re: Two well known luxcore problems.
Would it be possible to get a trick like "NO Energy loss" Agreed, in Cycles you can configure a glass material ( using "ray depth" node or sth.) that does not return black after the last bounce but instead switches to transparent and thus guarantees bright glass appearance. If t...