Search found 3 matches

by lyinch
Fri Aug 23, 2019 5:54 pm
Forum: Development
Topic: Bug in Blender exportation
Replies: 4
Views: 3540

Re: Bug in Blender exportation


".appliedtransformation " defines the the local to world transformation (i.e. it is used to inform LuxCore of the applied vertex transformations): https://github.com/LuxCoreRender/LuxCor ... s.cpp#L108


You're right, I found the same code here https://github.com/LuxCoreRender/LuxCore/blob/master ...
by lyinch
Fri Aug 23, 2019 4:06 pm
Forum: Development
Topic: Bug in Blender exportation
Replies: 4
Views: 3540

Re: Bug in Blender exportation

appliedtransformation is defined for

Code: Select all

scene.shapes<> 
and not for

Code: Select all

scene.objects<>
Which is what blender exported in my case
by lyinch
Fri Aug 23, 2019 3:44 pm
Forum: Development
Topic: Bug in Blender exportation
Replies: 4
Views: 3540

Bug in Blender exportation

Hey,

I found something strange when exporting from Blender.
The exporter sets (for a scaled object) the following line:


scene.objects.Mesh_Sphere_140699409946120000.appliedtransformation = 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 1


Additionally it generates a .ply file.

However, scene.objects ...