Search found 3 matches
- Fri Aug 23, 2019 5:54 pm
- Forum: Development
- Topic: Bug in Blender exportation
- Replies: 4
- Views: 3540
Re: Bug in Blender exportation
".appliedtransformation " defines the the local to world transformation (i.e. it is used to inform LuxCore of the applied vertex transformations): https://github.com/LuxCoreRender/LuxCor ... s.cpp#L108
You're right, I found the same code here https://github.com/LuxCoreRender/LuxCore/blob/master ...
- Fri Aug 23, 2019 4:06 pm
- Forum: Development
- Topic: Bug in Blender exportation
- Replies: 4
- Views: 3540
Re: Bug in Blender exportation
appliedtransformation is defined for
and not for
Which is what blender exported in my case
Code: Select all
scene.shapes<>
Code: Select all
scene.objects<>
- Fri Aug 23, 2019 3:44 pm
- Forum: Development
- Topic: Bug in Blender exportation
- Replies: 4
- Views: 3540
Bug in Blender exportation
Hey,
I found something strange when exporting from Blender.
The exporter sets (for a scaled object) the following line:
scene.objects.Mesh_Sphere_140699409946120000.appliedtransformation = 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 1
Additionally it generates a .ply file.
However, scene.objects ...
I found something strange when exporting from Blender.
The exporter sets (for a scaled object) the following line:
scene.objects.Mesh_Sphere_140699409946120000.appliedtransformation = 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 1
Additionally it generates a .ply file.
However, scene.objects ...