Search found 25 matches

by Lights_and_Shadows
Tue Dec 11, 2018 2:46 am
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 8
Views: 1213

Re: High-res LEGO bricks testing

I'm curious about this: how long does it take to correct the topology of a Freecad export in Blender? I tried sometimes to export from CADs, but fixing them was sooo looooong... that I wondered if maybe it was worth to model directly in Blender. For me, I simply took small sections of the model and...
by Lights_and_Shadows
Fri Dec 07, 2018 9:34 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 8
Views: 1213

Re: High-res LEGO bricks testing

I apologize for the lack of updates -- college courses had the high priority, and with the semester coming to a close, I have more time to devote to this. One of my upcoming classes involves 3D modeling as well, so this is good to get back into lol Anyway, I've decided to adopt a new workflow to mak...
by Lights_and_Shadows
Fri Nov 23, 2018 9:44 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 319

Re: Accessing Node Properties using Python?

Ahh, that was all I needed. Thanks, B.Y.O.B :) I know where to go from here. It now sees my nodes.
by Lights_and_Shadows
Fri Nov 23, 2018 9:15 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 319

Re: Accessing Node Properties using Python?

I have a series of Mix nodes for RGB colors, about 9 in total - a group of 8, four of which are for diffuse, the other four for specular highlights. The last one is for emission. I know how to do it for Cycles no issues, but I don't know how to point to LuxCore specifically. All I am trying to do is...
by Lights_and_Shadows
Fri Nov 23, 2018 9:04 pm
Forum: User Support
Topic: Accessing Node Properties using Python?
Replies: 5
Views: 319

Accessing Node Properties using Python?

I remember in the old LuxRender we could access the specific nodes using Luxrender-specific keywords. Is that still possible? I've been attempting to change colors using a script and so far I've had no success.
by Lights_and_Shadows
Tue Sep 25, 2018 3:13 am
Forum: Works in Progress
Topic: Diamonds
Replies: 12
Views: 1458

Re: Diamonds

Hi guys ! @Lights_and_Shadows Really detailed suggestion you gave me there ! Thousands thanks cause it sure makes me wanna try it out ! :D I wonder tho if simulating the whole lightning studio does impact the render time significantly. I'll try to give it a shot next week and report here what I fou...
by Lights_and_Shadows
Thu Sep 20, 2018 9:39 pm
Forum: Works in Progress
Topic: Diamonds
Replies: 12
Views: 1458

Re: Diamonds

If I may, I want to offer a suggestion for you :) What I did for my gemstone renders is actually create a whole lighting studio, including lights. I started with a cube, cutting out a portion of one side to have an opening to "place" the gemstone in, as well as sticking a plane inside it to set the ...
by Lights_and_Shadows
Tue Aug 21, 2018 12:48 am
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 8
Views: 1213

Re: High-res LEGO bricks testing

Yeah, I wasn't able to fit in the custom stud logos, not in the way I need them to. Oh well.

With that said, here's another render. This time it's the 1x1 brick, round with fins. A bit more difficult to model properly like this, but it was done. Rather elegant too.
4588_green.png
by Lights_and_Shadows
Sat Aug 18, 2018 10:09 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 8
Views: 1213

Re: High-res LEGO bricks testing

Still trying to find a good roughness value that's accurate to bricks in real life, as well as bevel amounts. Here is a picutre taken by me, you can use it like you want. There are a few things you should have a closer look at to get a more realistic shape. In your case I would add your own logo on...
by Lights_and_Shadows
Fri Aug 17, 2018 11:39 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 8
Views: 1213

High-res LEGO bricks testing

Hey there folks, bringing in some tests for some high-resolution LEGO bricks that I'm modeling on the side. Using the LDraw equivalents as a reference for these. I'm hoping to eventually have all of the parts in that database modeled out for future LEGO renders. Including beveling on the edges. Here...