Search found 15 matches

by Lights_and_Shadows
Thu Jul 12, 2018 6:15 am
Forum: Works in Progress
Topic: Gemstone Dispersion Test
Replies: 13
Views: 898

Re: Gemstone Dispersion Test

Modeling the gem itself took around 5-10 minutes :) I use diagrams that I browse for on faceting websites (I usually follow them by mere glances instead of tracing them directly in Blender, unless absolutely necessary) I feel that having an exact trace can potentially detract from human errors in th...
by Lights_and_Shadows
Thu Jul 12, 2018 3:35 am
Forum: Works in Progress
Topic: Gemstone Dispersion Test
Replies: 13
Views: 898

Re: Gemstone Dispersion Test

Sorry for being inactive, rather busy now as of late. College classes fast approaching most importantly. Decided to return to an old lighting setup that always works well for this kind of thing. I'm sure many of you from the old forums will recognize it if you look hard enough :P I had to modernize ...
by Lights_and_Shadows
Thu Apr 19, 2018 3:35 pm
Forum: Works in Progress
Topic: LEGO® 7111 Droid Fighter Recreation
Replies: 3
Views: 508

Re: LEGO® 7111 Droid Fighter Recreation

I love this LEGO thing, now if someone could do a LuxBall made of LEGO :D I'm attempting this right now, in fact :P Proving to be quite a challenge for my PC. Had to get Brickr, which takes .obj files and converts them to Lego models. Probably easier in the long run. Have to put them to rather larg...
by Lights_and_Shadows
Wed Apr 18, 2018 3:52 pm
Forum: Works in Progress
Topic: LEGO® 7111 Droid Fighter Recreation
Replies: 3
Views: 508

Re: LEGO® 7111 Droid Fighter Recreation

Model itself is done, now just the environment.

Here's how it looks currently (going to rig this as well so that it can go from its regular flying mode to where it's "docked" like in the movies, standing up)
droid_fighter_test_two.png
by Lights_and_Shadows
Tue Apr 17, 2018 11:19 pm
Forum: Works in Progress
Topic: LEGO® 7111 Droid Fighter Recreation
Replies: 3
Views: 508

LEGO® 7111 Droid Fighter Recreation

Hey all, I'm back with a LEGO® render. Recreating the Droid Fighter set from the 1999 Star Wars theme. Using the newly updated LDraw importer developed by TonyLobster, which can be found here . Having very good luck with this addon for multiple reasons. Mainly: Most of the cleanup and beveling optio...
by Lights_and_Shadows
Tue Feb 06, 2018 9:46 pm
Forum: User Support
Topic: Custom node group to apply colors
Replies: 6
Views: 293

Re: Custom node group to apply colors

I had that idea in the past, too: to make a special node for stencil textures. But maybe we can also make it more generalized, e.g. try to emulate Blender node groups for example. Maybe we can add/remove input and output sockets to a pointer node (and have a new input node and dynamic outputs on th...
by Lights_and_Shadows
Tue Feb 06, 2018 5:22 pm
Forum: User Support
Topic: Custom node group to apply colors
Replies: 6
Views: 293

Re: Custom node group to apply colors

Alright, I have something like this: example.png The ones highlighted are the ones I'd like to change, the top ones stay at #00000 because those are being used to assign the bottom color to a texture for assignment. To give context, I have a set of textures that place material types in certain secti...
by Lights_and_Shadows
Tue Feb 06, 2018 7:33 am
Forum: User Support
Topic: Custom node group to apply colors
Replies: 6
Views: 293

Custom node group to apply colors

Just have a quick question / possible feature request (more than likely low priority, but just an idea): Would it be possible to implement some form of custom nodework for materials, such that we could group together some color nodes into one bigger version and be able to say exchange colors based o...
by Lights_and_Shadows
Fri Jan 26, 2018 7:17 am
Forum: Works in Progress
Topic: Gemstone Dispersion Test
Replies: 13
Views: 898

Re: Gemstone Dispersion Test

Let this render out while I was at work, 10k samples. Also decided to make the cube I have the gemstones inside for lighting completely sealed (to prevent excessive glare) and with satisfying results.
spessartite.png
Took 2h, 43min and 26sec to render (CPU only). I love my i7.
by Lights_and_Shadows
Thu Jan 25, 2018 5:24 pm
Forum: Works in Progress
Topic: Gemstone Dispersion Test
Replies: 13
Views: 898

Re: Gemstone Dispersion Test

Now for an amethyst to join the ranks under_the_dome_one_amethyst.png Not sure about the blue portions, quite possibly just a modeling miscalculation on my part; I am remaking the cuts by hand so naturally, human error is expected. Started modeling from the outside going inwards, and been getting be...