Search found 9 matches

by CADMAN
Tue Nov 05, 2024 6:18 am
Forum: Development
Topic: OpenMP lib error while build on macos
Replies: 0
Views: 18975

OpenMP lib error while build on macos

CMake Error at cmake/SpecializedConfig/Config_OSX.cmake:69 (message):
OpenMP library not found
Call Stack (most recent call first):
Configuration.cmake:80 (INCLUDE)
CMakeLists.txt:90 (INCLUDE)

i am creating universal lib on macos .whike compiling the project from bash. following error shows
already ...
by CADMAN
Sat Nov 02, 2024 6:00 am
Forum: User Support
Topic: OpenMP lib error while build in macos
Replies: 0
Views: 18484

OpenMP lib error while build in macos

CMake Error at cmake/SpecializedConfig/Config_OSX.cmake:69 (message):
OpenMP library not found
Call Stack (most recent call first):
Configuration.cmake:80 (INCLUDE)
CMakeLists.txt:90 (INCLUDE)

i am creating universal lib on macos .whike compiling the project from bash. following error shows ...
by CADMAN
Mon Apr 04, 2022 3:40 pm
Forum: Development
Topic: Intel IRIS Pro Graphics GPU
Replies: 3
Views: 6425

Re: Intel IRIS Pro Graphics GPU

Thanks Dade.

What about CUDA recommended/ required versions?

I see in the 2.4 release notes: "It requires at least CUDA version 10."

But no mention of CUDA version in the 2.5 or 2.6 release notes.

Does the CUDA 10 requirement remain the same for 2.5 and 2.6?

Tim
by CADMAN
Mon Apr 04, 2022 3:33 am
Forum: Development
Topic: Intel IRIS Pro Graphics GPU
Replies: 3
Views: 6425

Intel IRIS Pro Graphics GPU

As our company gets closer to beta testing products with LuxCoreRender, I find I need more information regarding this integrated graphics option. This options constitutes a large percent of GPUs in the market as a laptop.

I believe Blender disables ALL Intel GPUs.

Is that the correct behavior for ...
by CADMAN
Mon Feb 07, 2022 11:38 pm
Forum: Development
Topic: ExportGLTF
Replies: 1
Views: 2585

ExportGLTF

I'm exporting a scene using ExportGLTF using LuxCore 2.5 on a M1 Mac.

The geometry exports fine into other GLTF importers (blender, Khronos sample viewer). But I don't seem to be able to transfer materials.

Does 2.5 support exporting materials? Or is it likely an implementation error on my side ...
by CADMAN
Tue Aug 17, 2021 1:50 pm
Forum: Development
Topic: Texture Coordinates
Replies: 1
Views: 3109

Texture Coordinates

Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?

I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.

Thanks!
Tim
by CADMAN
Mon Jul 05, 2021 7:42 am
Forum: Development
Topic: Scene Ambient Light
Replies: 1
Views: 2736

Scene Ambient Light

We started adding LuxCoreRender API to a Home Design application that is currently using Siemen's Lightworks which allows defining a scene ambient light intensity.

Is there a scene ambient light setting or a recommended "default" lighting configuration.

Thanks

Tim
by CADMAN
Mon Mar 22, 2021 7:19 pm
Forum: Development
Topic: LuxCoreRender : Mac SDK
Replies: 3
Views: 3714

Re: LuxCoreRender : Mac SDK

Thanks Dade for your response.

Is a Metal integration something currently being pursued for a future version of LuxCore?

Regards

Tim
by CADMAN
Mon Mar 22, 2021 4:21 pm
Forum: Development
Topic: LuxCoreRender : Mac SDK
Replies: 3
Views: 3714

LuxCoreRender : Mac SDK

Hello All

We are exploring adding a Lux option to a CAD application which is available on Mac and Windows.

1. No Mac OS release of v2.4 SDK
Are there plans to provide a Lux SDK for Mac?

2. OpenCL & Mac
Apple has deprecated OpenCL and moving to Metal. What does this mean for Lux on Mac?

Thanks ...