Search found 9 matches

by minimal_surface
Sat Feb 15, 2020 4:15 pm
Forum: User Support
Topic: AeroGel-like object
Replies: 6
Views: 763

Re: AeroGel-like object

I did not know that there are abundant samples in the LuxCore directory. Finally, I reached the point while comparing the meaning of the words in the explanation with the drawing results. I would like to enjoy customization, thank you. image.png scene.camera.lookat = -1390.0 -4000. 1365.0 -1390.0 10...
by minimal_surface
Sat Feb 15, 2020 1:13 pm
Forum: User Support
Topic: AeroGel-like object
Replies: 6
Views: 763

Re: AeroGel-like object

I also looked at how to use Blender.
Directly, I want to know how to describe homogeneous media in LuxCore SDL.

For example, in the scene file posted earlier, the cube will not be homogenous media and will be drawn in black.
image.png
by minimal_surface
Sat Feb 15, 2020 12:49 pm
Forum: User Support
Topic: AeroGel-like object
Replies: 6
Views: 763

Re: AeroGel-like object

I don't want rigor in the results.
I want to know how to write something like a cloud.
by minimal_surface
Sat Feb 15, 2020 11:03 am
Forum: User Support
Topic: AeroGel-like object
Replies: 6
Views: 763

AeroGel-like object

Hi there Since I wanted to create an aerogel-like object, aerogel.jpg I first read the LuxCore SDL Reference Manual because I want to handle the scene file programmably. Also, when I checked the forum posts, I found an explanation using Blender. If I use Blender, I checked if an exporter was availab...
by minimal_surface
Sat Oct 20, 2018 8:32 am
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1982

Re: Trying to implementing simple custom shape

Hi there.

I made that possible to describe custom shapes restrictively with the syntax of the LuxCoreRender scene file.
It must be added at the end of the shape definition line.

https://github.com/NativeMeta/LuxCoreRender_CustomShape

I'm sorry for my poor English.
by minimal_surface
Fri Oct 05, 2018 2:37 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1982

Re: Trying to implementing simple custom shape

#if CUSTOM_SHAPE_CODE
#else
#endif
Since it is enclosed by this, I think that it can be easily traced.
by minimal_surface
Fri Oct 05, 2018 1:59 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1982

Re: Trying to implementing simple custom shape

I found out that the local coordinate system of the intersection position is indeterminate and fixed the bug, so I do not know if there is demand but post it. https://github.com/NativeMeta/LuxCoreRender_CustomShape https://bl3302files.storage.live.com/y4paFbmjoQQmU0Y2XjZJf1P7FI-S4L3O0ycQq6JECgR9UApD...
by minimal_surface
Mon Sep 17, 2018 4:01 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1982

Re: Trying to implementing simple custom shape

Thank you for your reply. Certainly the attributes supported by LuxCore are diverse and complicated. Of course, as it will be completely independent from LuxCore's product. The implementation of custom shapes seems unusual, I examined the SDK such as MentalRay, Maxwell etc, but there was no API to b...
by minimal_surface
Sat Sep 15, 2018 5:12 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1982

Trying to implementing simple custom shape

Hi there. At first, I'm sorry for my poor english. I trying to implementing simple custom shape. https://github.com/NativeMeta/LuxCoreRender_CustomShape That is the instant method below. 1) Input custom shape data - Currently, the custom shape data is parasitic on the definition of "scene.objects.*....