Search found 247 matches

by wasd
Sat Oct 19, 2019 9:25 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 181

Re: Material Pointer behavior in LuxBlend 2.2

I can reproduce it. However, I'm not sure if it's worth fixing this. This is a use case that never makes sense as far as I can see, or am I wrong? Black hole in place of material makes even less sence. What is its purpose? Is there any reason for this? If not I think that should be fixed. It's coun...
by wasd
Fri Oct 18, 2019 7:44 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 8
Views: 330

Re: Red Buoy

0fbf13add4a2affb47cd11de4414a9f7.jpg
There should be also those guys ;)
by wasd
Fri Oct 18, 2019 11:07 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 9
Views: 256

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

The leaf is self made. It took me hours to digitalize from a good picture found with a common search engine. That's a great leaf! Polygon count is a little too big for my taste. And it's doubled. You can use hals as many ;) And I think those leafs are a bit less flat when hanging on a branch. That'...
by wasd
Fri Oct 18, 2019 9:06 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 9
Views: 256

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

kintuX wrote:
Fri Oct 18, 2019 1:15 am
Been often experiencing the same issue.With Path CPU too.
Specularity and something about normals at grazing angles. Even with black 0 or IOR 1, there's reflection. While back sides seem ok.
It's back sides which are not ok :)
by wasd
Thu Oct 10, 2019 7:13 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 212
Views: 31153

Re: Zoom out of Birch. 'The Groove' - first impressions

About a year ago I rendered a tree in the wind with falling leaves. One of the feed-backs told me to check the Blender add-on The Groove among others. Fall is approaching and I like doing things in larger cycles while improving results in each cycle. Finally, I got weak yesterday and bought The Gro...
by wasd
Wed Oct 09, 2019 2:57 pm
Forum: Works in Progress
Topic: Room
Replies: 14
Views: 2066

Re: Room

There's more! It is animated. more.png The outside scenery is most interesting and seeing it animated would be awesome! I'm afraid it wouldn't :) It's not the scenery what's getting animated. hill-19.png Hedge to the left has ~83000 tris per meter. That's about 100 times more than I want it to be a...
by wasd
Sat Oct 05, 2019 4:01 pm
Forum: User Support
Topic: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)
Replies: 8
Views: 935

Re: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)

Here you can see that not only does the first glass ball not refract any light from the area lamp (set to laser), but that it also doesn't scatter through the volume until it hits anything: tldr; but there's a little tip: You have to put your camera outside of volume in which light is scattering. I...
by wasd
Sat Oct 05, 2019 3:49 pm
Forum: User Support
Topic: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)
Replies: 8
Views: 935

Re: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)

Is it possible to get lighting that's as accurate as BiDir without having to use my CPU? I'm playing with photonGI and stuff but it doesn't seem to produce as realistic of a result. Not with Luxcore, I think. I like bidir too, and I think that's the only option to get beautiful images is to use bid...
by wasd
Sat Oct 05, 2019 12:29 pm
Forum: User Support
Topic: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)
Replies: 8
Views: 935

Re: Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)

Three, in relation to the above problem, normal lights don't seem to bounce or scatter in my volumes until they hit something. I again have to use mesh lights in order to achieve the desired effects. If you set your world volume here vo1.png you should disable camera volume here vo2.png Uncheck "Au...