Thank you both! Building and running LuxCoreRender 2.11 with Apple clang worked. :)
It did involve a bit of a workaround: after successfully running make deps , I got an error when running make :
CMake Error at out/build/generators/conan_toolchain.cmake:16 (include):
include could not find ...
Search found 2 matches
- Fri Jan 23, 2026 12:13 am
- Forum: Development
- Topic: building on macOS
- Replies: 4
- Views: 567
- Tue Jan 20, 2026 11:50 pm
- Forum: Development
- Topic: building on macOS
- Replies: 4
- Views: 567
building on macOS
Hi,
I'm trying to build LuxCoreRender 2.10 on macOS, but ran into some issues that I suspect have to do with mixing llvm and Apple Clang. According to the wiki (https://wiki.luxcorerender.org/Building_LuxCoreRender), I should use llvm, but the latest commit comment for https://github.com ...
I'm trying to build LuxCoreRender 2.10 on macOS, but ran into some issues that I suspect have to do with mixing llvm and Apple Clang. According to the wiki (https://wiki.luxcorerender.org/Building_LuxCoreRender), I should use llvm, but the latest commit comment for https://github.com ...