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by
JaAlVir657
Mon Dec 22, 2025 2:54 pm
Forum:
Works in Progress
Topic:
playing with caustics
Replies:
108
Views:
796393
Re: playing with caustics
Hello,
Wow, superb caustic effects and magnificent animations !
The last one is particularly spectacular
!
Congratulations !
Thank you for sharing.
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by
JaAlVir657
Thu Nov 27, 2025 11:56 am
Forum:
User Support
Topic:
Cant get caustics from top view through water
Replies:
5
Views:
26401
Re: Cant get caustics from top view through water
Hello,
I confirm what epilectrolytics said !
Your file with a render time of 600 [s] :
https://nsm09.casimages.com/img/2025/11/27//mini_25112711593615106918677588.jpg
I would add one point : you need to check your 3D objects (normals, triangles, and disjoint faces; e.g., the letters used "raw ...
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by
JaAlVir657
Wed Nov 19, 2025 9:00 am
Forum:
User Support
Topic:
Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies:
4
Views:
24731
Re: Metal Material, Custom n,k values, Lux Pop / Sopra files
Wow… great news !
A big thank you to the devs.
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by
JaAlVir657
Tue Nov 18, 2025 3:06 pm
Forum:
Works in Progress
Topic:
Various BlendLuxCore tests - Caustics and others
Replies:
3
Views:
29648
Re: Various BlendLuxCore tests - Caustics and others
Hi,
Thanks, but how did you detect it ?
My values are as follows:
Total Path Depth : 128
Diffuse, Glossy & Specular : 32
Is this not the right way ?
I thought (naively perhaps) that the more there are, the better and more precise it is !
I haven't even used the "Environment Light Cache" yet ...
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by
JaAlVir657
Tue Nov 18, 2025 9:46 am
Forum:
User Support
Topic:
Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies:
4
Views:
24731
Re: Metal Material, Custom n,k values, Lux Pop / Sopra files
Hello,
Ah yes, OK, I understand ... Is there a planned release date for v2.11 ?
Thank you
.
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by
JaAlVir657
Mon Nov 17, 2025 11:10 pm
Forum:
User Support
Topic:
Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies:
4
Views:
24731
Metal Material, Custom n,k values, Lux Pop / Sopra files
Hello,
I just noticed that there's a restriction on the input of n and k values in the Fresnel node for the "Custom n,k values" type.
From my research, a solution had already been implemented: Metal Material p4/p33839 .
Unfortunately, the limitation to the values "Color"[0,1] is present again ...
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by
JaAlVir657
Sat Nov 15, 2025 12:46 pm
Forum:
Works in Progress
Topic:
Various BlendLuxCore tests - Caustics and others
Replies:
3
Views:
29648
Various BlendLuxCore tests - Caustics and others
Hello,
For today, "Caust.Icosaedron" ;)
https://blenderartists.org/uploads/default/optimized/4X/a/8/0/a804e9858dd435bd907f3b252d1a87e6af58a938_2_1380x776.jpeg
Blender 4.5.4 - BlendLuxCore 2.10.2 - Glass
https://blenderartists.org/uploads/default/optimized/4X/6/1/d ...
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by
JaAlVir657
Sun Oct 12, 2025 5:46 pm
Forum:
Finished Work
Topic:
Playing 421 ...
Replies:
4
Views:
72930
Re: Playing 421 ...
Yes, good observation,
CodeHD
!
It's a side effect, a consequence of "denoising".
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by
JaAlVir657
Sat Oct 11, 2025 10:43 am
Forum:
Finished Work
Topic:
Playing 421 ...
Replies:
4
Views:
72930
Re: Playing 421 ...
@
FarbigeWelt
Thank you.
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by
JaAlVir657
Thu Oct 09, 2025 8:36 pm
Forum:
Finished Work
Topic:
Playing 421 ...
Replies:
4
Views:
72930
Playing 421 ...
Hello everyone,
Here is my latest rendering :
Blender 4.5.3 LTS - BlendLuxCore 2.10.1
As usual, it's the same as Blenderartist !
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