Search found 11 matches

by JaAlVir657
Wed Nov 19, 2025 9:00 am
Forum: User Support
Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies: 4
Views: 449

Re: Metal Material, Custom n,k values, Lux Pop / Sopra files

Wow… great news !

A big thank you to the devs.
by JaAlVir657
Tue Nov 18, 2025 3:06 pm
Forum: Works in Progress
Topic: Various BlendLuxCore tests - Caustics and others
Replies: 3
Views: 644

Re: Various BlendLuxCore tests - Caustics and others

Hi,
Thanks, but how did you detect it ?

My values ​​are as follows:
Total Path Depth : 128
Diffuse, Glossy & Specular : 32

Is this not the right way ?
I thought (naively perhaps) that the more there are, the better and more precise it is !

I haven't even used the "Environment Light Cache" yet ...
by JaAlVir657
Tue Nov 18, 2025 9:46 am
Forum: User Support
Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies: 4
Views: 449

Re: Metal Material, Custom n,k values, Lux Pop / Sopra files

Hello,

Ah yes, OK, I understand ... Is there a planned release date for v2.11 ?

Thank you :) .
by JaAlVir657
Mon Nov 17, 2025 11:10 pm
Forum: User Support
Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies: 4
Views: 449

Metal Material, Custom n,k values, Lux Pop / Sopra files

Hello,

I just noticed that there's a restriction on the input of n and k values ​​in the Fresnel node for the "Custom n,k values" type.

From my research, a solution had already been implemented: Metal Material p4/p33839 .

Unfortunately, the limitation to the values "Color"​​[0,1] is present again ...
by JaAlVir657
Sat Nov 15, 2025 12:46 pm
Forum: Works in Progress
Topic: Various BlendLuxCore tests - Caustics and others
Replies: 3
Views: 644

Various BlendLuxCore tests - Caustics and others

Hello,

For today, "Caust.Icosaedron" ;)

https://blenderartists.org/uploads/default/optimized/4X/a/8/0/a804e9858dd435bd907f3b252d1a87e6af58a938_2_1380x776.jpeg
Blender 4.5.4 - BlendLuxCore 2.10.2 - Glass

https://blenderartists.org/uploads/default/optimized/4X/6/1/d ...
by JaAlVir657
Sun Oct 12, 2025 5:46 pm
Forum: Finished Work
Topic: Playing 421 ...
Replies: 4
Views: 19286

Re: Playing 421 ...

Yes, good observation, CodeHD !

It's a side effect, a consequence of "denoising".
by JaAlVir657
Sat Oct 11, 2025 10:43 am
Forum: Finished Work
Topic: Playing 421 ...
Replies: 4
Views: 19286

Re: Playing 421 ...

@FarbigeWelt

Thank you.
by JaAlVir657
Thu Oct 09, 2025 8:36 pm
Forum: Finished Work
Topic: Playing 421 ...
Replies: 4
Views: 19286

Playing 421 ...

Hello everyone,

Here is my latest rendering :

Image

Blender 4.5.3 LTS - BlendLuxCore 2.10.1

As usual, it's the same as Blenderartist ! :D
by JaAlVir657
Tue Aug 26, 2025 11:50 am
Forum: Finished Work
Topic: Sportycaustics ;)
Replies: 4
Views: 91421

Re: Sportycaustics ;)

Golfycaustics ;)

Image

Blender 4.5.2 - BlendLuxCore 2.10.1

It's the same as Blenderartist too !

:D
by JaAlVir657
Sat Aug 09, 2025 6:07 pm
Forum: Finished Work
Topic: Sportycaustics ;)
Replies: 4
Views: 91421

Re: Footballycaustics ;)

@CodeHD,
Thank you, Yes, it's her :D

@epilectrolytics
Thank you