Search found 42 matches

by Continuum
Sat Jan 23, 2021 11:24 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 222

Re: Walk in the park

I assume you are instancing, not defining 400,000 different objects, LuxCore API has several types of Scene::DuplicateObject() (https://github.com/LuxCoreRender/LuxCore/blob/b8822419ca5ef2c676a57a1bf9d20908d1697273/include/luxcore/luxcore.h#L1023) intended to be use to create a very large number of...
by Continuum
Fri Jan 22, 2021 11:56 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 222

Re: Walk in the park

The progressive rendering step already uses a background thread, but I don't really want the user messing around with the scene while LuxCoreRender finishes loading, so I will probably just add a modal progress indicator for that step. The bottleneck seems to be creating 400,000+ objects (not shapes...
by Continuum
Fri Jan 22, 2021 4:06 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 222

Re: Walk in the park

Thanks for the reference. Noted, I will attempt to emulate the variation in a future piece. I was mainly interested in instancing in this case, and how easily LuxCoreRender handles lots of data. I can get into the billions, it's very fast, but the initial stage seems slow since it's single threaded....
by Continuum
Thu Jan 21, 2021 9:32 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 222

Re: Walk in the park

Thanks for the tip.
by Continuum
Wed Jan 20, 2021 8:15 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 222

Walk in the park

LuxCoreRender v2.4. Deep FX Studio for scattering and instancing. Objects sourced from third parties.
img_09.jpg.jpg
by Continuum
Tue Jan 19, 2021 11:13 pm
Forum: User Support
Topic: Best noise reduction approach
Replies: 20
Views: 1078

Re: Best noise reduction approach

Just a guess, not enough pixels in the image for OIDN to distinguish features properly? Here is a 4K render (6min path tracing Blender).
oidn.jpg
by Continuum
Mon Jan 18, 2021 11:51 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 16
Views: 5348

Re: Adopting LuxCore

Thanks for the feedback . I will try to post on more forums.
by Continuum
Mon Jan 11, 2021 5:28 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 16
Views: 5348

Re: Adopting LuxCore

If any ones given the trial a chance, would like some feedback. Otherwise getting some mentions around the internet. Hopefully that will attract a few more people to LuxCoreRender in what ever form. http://www.cgchannel.com/2021/01/deep-fx-world-ships-new-multiphysics-app-deep-fx-studio/ https://cgp...
by Continuum
Fri Jan 01, 2021 2:43 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 16
Views: 5348

Re: Adopting LuxCore

The latest version of Deep FX Studio has been released, and this version integrates LuxCoreRender. If you're interested, there is an unlimited timed trial.

Deep FX Studio
Feature Reel

Image
by Continuum
Wed Dec 09, 2020 11:45 pm
Forum: Finished Work
Topic: Inflatable Animals
Replies: 0
Views: 617

Inflatable Animals

Simulated and rendered in Deep FX Studio (LuxCoreRender v2.4 of course 8-) ). Models are from another source.

https://youtu.be/2fm49Kmj-Do

Image