try the most recent sdk, there's been some fixes to the old file parser
Also it looks like its using Linear tonemapping, try auto
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxLuxCore - 3ds Max Integration for LuxCore
IIRC this plugin uses the LuxCore API directly, not through the LXS parser. I could be wrong though. By the way, TAO, can you upload your current progress into the repo at https://github.com/LuxCoreRender/MaxLuxCore?
It looks to me like the emitted power is simply too much. You could try to use a lower gain setting as a start.
Sounds like the terminator issue, probably amplified by the high brightness. It's not something that can be solved, but it should vanish once you fix the brightness issue.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Issues solved, everything look's nice now.
All lights work perfectly
Gain/Power/Efficiency of light work nicely
Shadow on edge is clear now
No more burning on the direct light area
Lux Camera object almost finished
Lux Pano Camera object almost finished
As most part of the code is hard-code before uploading the code, i need to do some change and maybe add 2d/3d textures, Tonemap controller.
So we have working renderer, It will not take much time.
here are a few renders.
multi-point light
sun and sky light
All lights work perfectly
Gain/Power/Efficiency of light work nicely
Shadow on edge is clear now
No more burning on the direct light area
Lux Camera object almost finished
Lux Pano Camera object almost finished
As most part of the code is hard-code before uploading the code, i need to do some change and maybe add 2d/3d textures, Tonemap controller.
So we have working renderer, It will not take much time.
here are a few renders.
multi-point light
sun and sky light
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Nice progress TAO!
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :
https://blenderartists.org/t/luxcoreren ... 148794/146
Will also be very good if you post here also , just a way keep the Hype generator turning :
https://blenderartists.org/t/luxcoreren ... 148794/146
Re: MaxLuxCore - 3ds Max Integration for LuxCore
new parameters support for lights include Omni, Spotlight, Sky and Directional
Multiplier
Light Limits (Decay, Fade out, etc)
Position Animation + Target Position Animation
Multiplier
Light Limits (Decay, Fade out, etc)
Position Animation + Target Position Animation
Last edited by TAO on Sat Apr 20, 2019 2:02 pm, edited 1 time in total.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Sure, Thank you to point it out.Sharlybg wrote: ↑Wed Apr 17, 2019 1:35 pm Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :
https://blenderartists.org/t/luxcoreren ... 148794/146
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
A 3ds Max forum may be even more appropriate (after all, BlenderArtist is a Blender focused forum).TAO wrote: ↑Fri Apr 19, 2019 2:57 pmSure, Thank you to point it out.Sharlybg wrote: ↑Wed Apr 17, 2019 1:35 pm Nice done Tao.
Will also be very good if you post here also , just a way keep the Hype generator turning :
https://blenderartists.org/t/luxcoreren ... 148794/146
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Something wrong with UV, all textures shows as color on any surface, it's like textures stretched or something like that.
The colorful texture appears as purple color and black and with one as gray.
The colorful texture appears as purple color and black and with one as gray.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
If you use the FILESAVER render engine to save the scene on files and post the files here, I can tell you what is going wrong.