playing with caustics
-
- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
volumetric cubo prism
Bidir, took two days to render.
Denoising and color correction in Photoshop (don't get OptiX deoiser to work with Bidir).
Resolution and frame rate doubled in DaVinci Resolve.
https://www.dropbox.com/s/zaa55y8ch6ryjck/volcubo.mov
Denoising and color correction in Photoshop (don't get OptiX deoiser to work with Bidir).
Resolution and frame rate doubled in DaVinci Resolve.
https://www.dropbox.com/s/zaa55y8ch6ryjck/volcubo.mov
Last edited by epilectrolytics on Sat Dec 29, 2018 3:04 pm, edited 1 time in total.
Re: playing with caustics
Great result!
Some absorption color would be cool, to see which caustics are refracted and which are reflected
Some absorption color would be cool, to see which caustics are refracted and which are reflected
It was only trained on unidirectional pathtracer input, so it doesn't work with Bidir.
-
- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
-
- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
Re: playing with caustics
Thanks again!
So here is a quick and dirty dispersion render:
https://www.dropbox.com/s/5g1qhtsm3gnf7 ... bodisp.mov
I didn't try because that plugin always lost the binary path after rebooting so I installed another.
But with better Bidir denoising rendering animated volumetric caustics with dispersion would be possible (on my Ryzen octocore).
EDIT: Better render.
So here is a quick and dirty dispersion render:
https://www.dropbox.com/s/5g1qhtsm3gnf7 ... bodisp.mov
The description of the D-noise plug-in suggests that everything, even photos could be denoised.
I didn't try because that plugin always lost the binary path after rebooting so I installed another.
But with better Bidir denoising rendering animated volumetric caustics with dispersion would be possible (on my Ryzen octocore).
EDIT: Better render.
Last edited by epilectrolytics on Sun Dec 22, 2019 2:28 pm, edited 1 time in total.
Re: playing with caustics
It won't recognize the noise and denoising photos works only partially(if you can even say it is working)epilectrolytics wrote: ↑Sat Dec 29, 2018 8:13 pm Thanks again!
So here is a quick and dirty dispersion render:
https://www.dropbox.com/s/5g1qhtsm3gnf7 ... bodisp.mov
volcubo.jpg
luxvolcaucubo.blend.zip
The description of the D-noise plug-in suggests that everything, even photos could be denoised.
I didn't try because that plugin always lost the binary path after rebooting so I installed another.
But with better Bidir denoising rendering animated volumetric caustics with dispersion would be possible (on my Ryzen octocore).
here's the thing, it knows how montecarlo pathtracing noise looks and how to remove it.
Noise from photography is very different although the algorithm might confuse some of it as pathtracing noise so it might partially work.
BiDir noise is also different cause afaik it also includes lighttracing and who knows in what other differences.
It is actually not that hard to break the ai denoiser since it doesn't use additional passes, just enable chromatic abberation in camera settings and try to denoise.
Re: playing with caustics
Chromatic aberration is done after the denoiser so it can not have any effect (or BlendLuxCore builds the image pipeline in the wrong order )
Re: playing with caustics
-
- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
softbodyslomo
https://www.dropbox.com/s/qky4gg2suayb8 ... yslomo.mov
Bidirmetro as usual, slowed down 50% with simple frame blending.
Bidirmetro as usual, slowed down 50% with simple frame blending.
Re: playing with caustics
Very cool, keep them coming.
I'd really like to make a short LuxCore demo reel at some point, but people don't post videos very often (which I can totally understand).
However, your work gives me hope
I'd really like to make a short LuxCore demo reel at some point, but people don't post videos very often (which I can totally understand).
However, your work gives me hope