General computer graphic news and papers.
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Sharlybg
- Posts: 2619
- Joined: Mon Dec 04, 2017 10:11 pm
- Location: Ivory Coast
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by Sharlybg » Fri Mar 26, 2021 6:20 pm
While parallax mapping has been used since a while now in Game engine it is getting an attention in offline renderer recently
With quite good results :
Fstorm Renderer :
Wild Usage here
: WPARALLAX Is OSL based and work on blender To.
https://youtu.be/4MEV71JHjFw
Wonder How luxcore gonna support something like that ( I mean OSL Shader ).
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TAO
- Posts: 488
- Joined: Sun Mar 24, 2019 4:49 pm
- Location: France
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Contact:
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by TAO » Fri Mar 26, 2021 6:24 pm
interesting result especially compares to the normal map. better result and more realistic. amazing effect on the shadow it somehow likes displacement.
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kintuX
- Posts: 638
- Joined: Wed Jan 10, 2018 2:37 am
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by kintuX » Sat Mar 27, 2021 10:05 am
... another way of using parallax mapping is to fake interiors.
