I already remove all unwanted characters like space, slash, $, or anything like that and replace all with an underline. I don't think that's the case with a long path.
Also already fixed the issue with "," separator. That was really tricky.
I already remove all unwanted characters like space, slash, $, or anything like that and replace all with an underline. I don't think that's the case with a long path.
Thanks for the tip, yeah it worked after i shortened the path. thanks . i am testing the scene all-settings now .TAO wrote: ↑Sun May 17, 2020 11:09 am It's a known issue with a too-long image path for textures. When I parse a too long file address in LuxCore it can not find the image file.
I'm trying to fix it.
For now, you can just move your project in a smaller path, for example, d:\temp or such.
Sorry for the inconvenience.
It's a brand new plugin and there are so many things do work on, I'm trying my best.
Let me if this fixes the issue.
Thank you for your replay.Thanks for the tip, yeah it worked after i shortened the path. thanks . i am testing the scene all-settings now .
Yes, it works on GPU.
The MaxToLux github repo has an issue tracker.TAO wrote: ↑Sun May 17, 2020 11:51 amThank you for your replay.Thanks for the tip, yeah it worked after i shortened the path. thanks . i am testing the scene all-settings now .
Honestly, I don't know whats the issue with the long-path but it's not about 3dsmac and it will happen with luxCore itself.
I'm still investigating the issue.
Is there any bug tracker that we can use to organized bugs and features?
oh , then i guess "TILEPATHSAMPLER" option on gpu is very slow, or doesn't use the gpu at all.
Thank you.B.Y.O.B. wrote: ↑Sun May 17, 2020 12:02 pmThe MaxToLux github repo has an issue tracker.TAO wrote: ↑Sun May 17, 2020 11:51 amThank you for your replay.Thanks for the tip, yeah it worked after i shortened the path. thanks . i am testing the scene all-settings now .
Honestly, I don't know whats the issue with the long-path but it's not about 3dsmac and it will happen with luxCore itself.
I'm still investigating the issue.
Is there any bug tracker that we can use to organized bugs and features?
Can you send me some sort of GPU profiler or anything that shows GPU usage?a1-kh wrote: ↑Sun May 17, 2020 12:03 pmoh , then i guess "TILEPATHSAMPLER" option on gpu is very slow, or doesn't use the gpu at all.
TILEPATHCPU : 1 minute = 60 samples
TILEPATHOCL : 1 minute = 70 samples ( very small gpu usage based on NVIDIA Inspector ) ( 1 GPU )
TILEPATHOCL : 1 minute = 70 samples ( very small gpu usage based on NVIDIA Inspector ) ( 2 GPU )
any thoughts ?
PS : CPU usage in 3 tests is always 100%