Spheres scene challenge
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Re: Spheres scene challenge
Thanks to @sarmath and @DEBIHOOD for fixing this scene!
I'm still mixing rough and dispersive glass for better reflections:
I'm still mixing rough and dispersive glass for better reflections:
Re: Spheres scene challenge
@DEBIHOOD
Congratulations, you've won a prize!
Here is 2 CFiu (2 binary CarbonFlux units ) render
Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
Congratulations, you've won a prize!
Here is 2 CFiu (2 binary CarbonFlux units ) render
Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
AMD Ryzen Threadripper PRO 5995WX 64-Cores | 2x Gigabyte RTX 4090 Gaming OC
ASUS Pro WS WRX80E-SAGE SE WIFI | 256GB Kingston Server Premier ECC Unbuffered DDR4
ASUS Pro WS WRX80E-SAGE SE WIFI | 256GB Kingston Server Premier ECC Unbuffered DDR4
Re: Spheres scene challenge
How did you get the incoming beam to show up?epilectrolytics wrote: ↑Mon Sep 23, 2019 8:08 am Thanks to @sarmath and @DEBIHOOD for fixing this scene!
I'm still mixing rough and dispersive glass for better reflections:
spheres.jpg
I tried to fix that yesterday, but failed
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Re: Spheres scene challenge
I have no idea
I just took this file and modified it: I think darker tile colors help the beams to shine.
Last edited by epilectrolytics on Mon Sep 23, 2019 5:30 pm, edited 1 time in total.
Re: Spheres scene challenge
It looks also a lot better in my opinion.epilectrolytics wrote: ↑Mon Sep 23, 2019 9:59 am I think darker tile colors help the beams to shine.
Re: Spheres scene challenge
Yes dark themed from epilectrolytics looks coolDade wrote: ↑Mon Sep 23, 2019 10:42 amIt looks also a lot better in my opinion.epilectrolytics wrote: ↑Mon Sep 23, 2019 9:59 am I think darker tile colors help the beams to shine.
WIndows 11 Pro Ryzen 7 5700x RTX 3090 32 GB RAM
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Re: Spheres scene challenge
When I switch (in my version of the file 4 posts above) to Hybrid I can reproduce the missing initial beam.
And also the caustic beams get way too bright (compared to BiDir)
No matter if CPU or OCL, with and without rough glass material component.
Re: Spheres scene challenge
It sounds like a wrong world volume setupepilectrolytics wrote: ↑Mon Sep 23, 2019 5:28 pm When I switch (in my version of the file 4 posts above) to Hybrid I can reproduce the missing initial beam.
And also the caustic beams get way too bright (compared to BiDir)
No matter if CPU or OCL, with and without rough glass material component.
hybridfail.jpg
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Re: Spheres scene challenge
There is a fog box around the room, the camera and emitters are outside and no world volume defined.
When I define one and assign it as exterior to the fog box and the emitters, there is no change in rendering, still no incoming beam and the caustic beams are too bright.
(I think @FarbigeWelt has somewhere tested BiDir against Hybrid with lasers and volumes and found similar inconsistencies.)