You can use the "uv" texture to get the UV coordinates of a mesh as a color in the material, might help with debugging:
https://wiki.luxcorerender.org/LuxCore_ ... 2#Type:_uv
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Thank you, everybody.
Problem solved.
Problem solved.
Omid Ghotbi (TAO)
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Add support for OpenCL Devices, i found a small issue that we need to find out how many OpenCL devices are available. I'll fix it later.
Except that, everything works fine.
Except that, everything works fine.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
LuxCore API has a function to return a full description of all OpenCL devices available, is it what you need ?
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I would be interested.. isn't it all in the benchmark?
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Thank you, Dade.
I will try that and let you know. but i think, i need to do that inside 3dsmax before call LuxCore, 3dsmax has a bunch of internal function for this kind of things.
Last edited by TAO on Sun Apr 21, 2019 4:59 pm, edited 1 time in total.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
Thank you to mention that, I'm going to take a look at benchmark code too.
But i think it's going to be a bit different because it will be better to read this type of information before calling the renderer and as i mentioned before 3dsmax already has a few functions that can return the information we need here. So it's better to do as much as possible inside 3dsmax instead calling LuxCore over and over.
That's just my opinion for this and i will consider other solutions too.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
You don't need a rendersession or anything to call this function.
In BlendLuxCore I do it here: https://github.com/LuxCoreRender/BlendL ... ncl.py#L64
The corresponding C++ function is GetOpenCLDeviceDescs(): https://github.com/LuxCoreRender/LuxCor ... e.cpp#L198
In BlendLuxCore I do it here: https://github.com/LuxCoreRender/BlendL ... ncl.py#L64
The corresponding C++ function is GetOpenCLDeviceDescs(): https://github.com/LuxCoreRender/LuxCor ... e.cpp#L198
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Perfect, Thank you.
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Re: MaxLuxCore - 3ds Max Integration for LuxCore
First Lux Light is born inside 3dsmax. Lux Point Light
New shape for Lux Camera, Not that different
New shape for Lux Camera, Not that different
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